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Scheduling

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Re: Scheduling

Unread postby Ciaróg » 02 Sep 2022 05:54

Either of the 1 PM slots would suit me.
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Re: Scheduling

Unread postby ChevRage » 02 Sep 2022 07:19

I can start at 2:30 PM for sure on Saturday, but might be earlier than that. And for Sunday I can start at 3:00 PM.

Regarding gear distribution, we should probably figure out beforehand if we can simply hand people stuff. The other night ysignal was trying to give me a helmet, but I couldn't pick it up at all for some reason. It might have been because I was on his ship and it wouldn't let me pick up his stuff, I'm not sure. But we need to test this and figure out what the limitations are before we find ourselves not being able to distribute equipment easily during the event.
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Re: Scheduling

Unread postby icycalm » 02 Sep 2022 07:29

You can jack people’s ships, so you should be able to jack their gear or cargo from the floor. We’ll google it. Probably Reddit it.
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Re: Scheduling

Unread postby Some guy » 02 Sep 2022 07:52

I can do both 1 PM slots although Sunday is a bit more convenient for me.
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Re: Scheduling

Unread postby ExiledOne » 02 Sep 2022 08:29

I should be able to do 3 PM this weekend, both days. Maybe earlier but not sure.

Picking stuff up in space is just kinda weird in this game sometimes. When recoil and I were on a mission, I completely lost the ability to pick up anything in space and plenty of the jumpsuits were bugged. If I failed to make it into the ship with the item, once it was in space I had to ask him to get it for me. recoil was able to drop plenty of armor pieces for me though while we were on the ship later on. And during a delivery mission, my package bugged out at a certain point. I couldn't pick it up at all so couldn't complete the mission. It seems to just be random to me really.
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Re: Scheduling

Unread postby Jameson » 02 Sep 2022 09:04

I can play at 1 PM on Saturday.
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Re: Scheduling

Unread postby icycalm » 02 Sep 2022 09:11

Seven so far. Weekend’s looking great.

I am wondering if we can fit two buggies in an Avenger Titan, or else spawn them directly on the moon/planet of the location.

Time-wise, so far it’s looking like we’re playing both days at 1 PM, with the main push for Jumptown happening on the Saturday, and then on Sunday running normal missions and trying to buy a bigger ship and maybe an APC. As for the people who can’t show up exactly at 1 PM, we’ll just spend the first couple of hours gearing up and maybe running some smaller missions while we wait for you.

Keep in mind that the Siege of Orison—the massive Halo level—is coming back in a couple of weeks, and after that another event called XenoThreat (which is a terrorist org from the Pyro system that often raids the Stanton system).

I want to beat all events at some point, and it will take some work. They are pretty damn tough for MMO events.
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Re: Scheduling

Unread postby recoil » 02 Sep 2022 13:16

I can join in at 1 PM on Saturday.
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Unread postby icycalm » 27 Oct 2022 01:33

https://twitter.com/RobertsSpaceInd/sta ... 1910708226

Star Citizen @RobertsSpaceInd wrote:Citizens! We're calling for a Jumptown safety check on the following days this week. Will you accept?

Briefing: https://play.sc/3z6bhGf


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Time for Jumptown again, and this time we'll be full-roleplaying it, with official Cult Spec gear to be unveiled tomorrow, and new ships and ground vehicles that we didn't have before. The question is when we'll make the attempt. It'll be on Saturday the 29, either at 1 PM UTC, or 10 PM. I can do either. Post below your choice and we'll do the slot with the most players.

We'll also play Nine Tails Lockdown, but we'll arrange that after we've arranged Jumptown.
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Re: Scheduling

Unread postby Archonus » 27 Oct 2022 01:37

I can make 10 PM.
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Re: Scheduling

Unread postby ysignal » 27 Oct 2022 02:05

10 PM works for me.
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Re: Scheduling

Unread postby icycalm » 27 Oct 2022 02:10

How about 1 PM, ysignal? That doesn't work for you?

You aren't supposed to be responding to the guy above you. If someone can make both slots, they should say so. Otherwise we might pick a suboptimal time.
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Re: Scheduling

Unread postby ysignal » 27 Oct 2022 02:17

I thought you meant for us to choose a time. I can make 1 PM but it's a midnight start now, so I can only play for about four hours.
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Re: Scheduling

Unread postby icycalm » 27 Oct 2022 02:21

Four hours should be enough for one run, especially since I will expect everyone to be fully geared up long before the session starts.

So me and ysignal can do either 1 or 10.

Archonus can do 10.
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Re: Scheduling

Unread postby ChevRage » 27 Oct 2022 02:22

I can do either time.
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Re: Scheduling

Unread postby Adjudicator » 27 Oct 2022 06:53

I am able to participate in either the UTC 1:00 PM or the UTC 10:00 PM time slot.

If we are committing to one time slot only, it would be ideal for me to know early so I can plan my rest and preparation time.
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Re: Scheduling

Unread postby Some guy » 27 Oct 2022 07:51

10 PM is better for me.
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Re: Scheduling

Unread postby icycalm » 27 Oct 2022 08:18

But can you play at 1?

This doesn't have to be so hard. I am writing in plain English. It's okay to add random comments to your post, but the random comments are a bonus. What I need to know is which times you can make it. So I repeat:

Can you play at 1?
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Re: Scheduling

Unread postby Some guy » 27 Oct 2022 11:25

Yes I can play at 1.
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Re: Scheduling

Unread postby shubn » 27 Oct 2022 21:01

I can play at 1.
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Re: Scheduling

Unread postby icycalm » 27 Oct 2022 21:35

So we have one player who can only play at 1, and one who can only play at 10. However, two players have said that they prefer 10. If the distribution was equal, I would have rolled a die for it, but the two players break the tie, so unless we get another player for 1, we’re playing at 10. I’ll wait a few more hours and then make it official.

Don’t forget that we’ll soon be scheduling the Nine Tails Lockdown event too, so if you can’t make Jumptown, maybe you can make this.
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Re: Scheduling

Unread postby icycalm » 28 Oct 2022 04:59

So we're playing Jumptown on Saturday the 29th at 10 PM UTC with the lineup: icycalm, ysignal, ChevRage, Some guy, Adjudicator, Archonus.

So let's talk Nine Tails Lockdown. We've semi-finished this before, and now with our better ships and better organization, we should be able to properly finish it, including sending people to deliver the medical supplies at the start. This is the complete list of dates and times it will run AFTER the end of our Jumptown session:

Sunday, October 30 at 10am Pacific / 5pm UTC
Sunday, October 30 at 4pm Pacific / 11pm UTC
Sunday, October 30 at 10pm Pacific / 5am UTC
Monday, October 31 at 4am Pacific / 11am UTC
Tuesday, November 1 at 10am Pacific / 5pm UTC
Tuesday, November 1 at 4pm Pacific / 11pm UTC
Tuesday, November 1 at 10pm Pacific / 5am UTC
Wednesday, November 2 at 4am Pacific / 11am UTC

I want everyone to copy-paste into their post ALL the slots they can make. We will only play ONE slot, so pick as many as you can so we can find the optimal one.

I can make all of them.
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Re: Scheduling

Unread postby icycalm » 28 Oct 2022 05:04

Actually, scratch that, I just realized I can't make Monday and Tuesday. So these are the ones I can make:

Sunday, October 30 at 10am Pacific / 5pm UTC
Sunday, October 30 at 4pm Pacific / 11pm UTC
Sunday, October 30 at 10pm Pacific / 5am UTC
Wednesday, November 2 at 4am Pacific / 11am UTC

Choose only from these slots.
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Unread postby ChevRage » 28 Oct 2022 07:10

I can make these times:

Sunday, October 30 at 10am Pacific / 5pm UTC
Sunday, October 30 at 4pm Pacific / 11pm UTC
Wednesday, November 2 at 4am Pacific / 11am UTC
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