Post anything related to server hardware and software here.
icy brought up setting up a server for custom Rust games on Discord, so I did a little research and found out some solutions we could use to accomplish this. Feel free to correct me if I got anything wrong, I'm not well versed in this stuff.
Managed Game Servers:
This is the quickest, cheapest, and most convenient option. Essentially, a single dedicated server is running a single game, running multiple virtual servers, and sharing the same resources of the single server. This means that performance could drop if there's too many people on the server or if someone's game server has priority over another, so performance could vary from shitty to good. You're pretty much at the whim of the service provider since they will be doing the heavy lifting to set it up.
Virtual Private Servers (VPS)/Virtual Dedicated Servers (VDS):
A bit more costly, but it has better performance and reliability. It's a virtual machine that has resources allocated to it through cloud computing. There's more freedom to set it up how you want, but it takes a bit more technical knowledge to get it running. We've been using Amazon's service to play Planetary Annihilation.
Dedicated Server:
The ultimate solution. Physical hardware that you can customize and manage that is solely dedicated to you. Much more costly than the two solutions above. The dream solution would be something you could run out of your own home/arcade/castle (check Discord for the arcade/castle reference, lol).
List of service providers:
https://www.nfoservers.com/
http://www.fragnet.net/
https://www.gameservers.com/
http://eoreality.net/
https://aws.amazon.com/?nc2=h_lg
https://www.kimsufi.com/en/vps-ssd.xml
For the Rust session this Saturday, I'm leaning towards NFO. There's a two-day trial and it had some recommendations from Rust admins on reddit.