Veelk wrote:By giving us a very a protagonist that isn't some kind of badass, we get a protagonist who's endearing specifically because he's out of his league.
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by El Chaos » 01 Jun 2015 22:28
Veelk wrote:By giving us a very a protagonist that isn't some kind of badass, we get a protagonist who's endearing specifically because he's out of his league.
by El Chaos » 01 Jun 2015 23:01
Veelk wrote:But then you get the smaller colossus, or the ones that can shoot shit at you.
by ingolfr » 02 Jun 2015 11:01
Now the hyperculture of the master race has created a consciousness of how important the rearing process us, and how costly if it is to be done right, so even when members of the master race reproduce, they only create one or two descendants, as opposed to the constant mindless shitting out of fetuses that they used to indulge in when they were uncivilized, or indeed that the subhuman races still continue to this day.
by jeffrobot494 » 04 Jun 2015 07:27
Needless to say, as any observer of the industry with a quarter of a brain can figure out, this position has no relation to reality whatsoever, but the exact reasons why adventure games nevertheless did indeed die will take a lot of experience and insight to discover, which is were I and this essay come in.
For if is extremely difficult to immerse yourself in a world, like say Shinobi's or Contra's, where the backgrounds are zipping by faster than you can make them out.
If action movies were made like 2D action games, they'd unwatchable.
Adventure games really were the first games were the designer made an effort to make the player BE the character
by SriK » 07 Jan 2017 19:17
And that’s why HTC and Oculus are busy funding HTC Rocks to jump over in Far Cry or Vive Laptop Backpacks to carry around in the desert with the other losers.
by icycalm » 07 Jan 2017 19:26
by El Chaos » 12 Jan 2017 18:13
icycalm wrote:Forget about Hong Kong-style actions scenes, backflips and cartwheels and jumping off buildings onto the backs of moving trucks.
icycalm wrote:So either future Far Crys and Just Causes will have to tone down significantly their excitement, essentially KILLING OFF those games, or the only types of games playable in genuine 1:1 will be artfag walking simulators that last a couple hours (more walking that that would be decried as “hardcore” by the artfags); i.e., in both cases, games that players with good taste will regard contemptuously while continuing to play and to support the Far Crys and Just Causes with traditional controls which we got into videogames to play in the first place.
by El Chaos » 12 Jan 2017 21:24
icycalm wrote:The first videogame ever even, with this fairly simply hack, that could become a standard feature of all existing videogames at any moment we desired it to become so, IF WE WERE ACTUALLY RETARDED.
icycalm wrote:To repeat, because this is an extremely important point that can't be stressed nearly enough: all the mechanical parts required to hook up the gun have been available since before the industrial revolution, and the code to make it work with your PC or console from the invention of digital computing, so videogames have been able to make a player cry more than any other artwork since the very first game: since Spacewar in 1962.
icycalm wrote:We should not let this effect, however, cloud our attempts to evaluate games on their own merits — i.e. without the confusing effects of this phenomenon. For if roulette — a pointless, stupid game on its own — becomes utterly fascinating and gripping via the addition of a money pot, StarCraft becomes even better, since StarCraft on its own is about a million times better game than roulette.
icycalm wrote:You can see, by the way, how mentally unstable and stunted people would be affected far more by such art than healthy mature people, and that's what's happened when you hear of someone sending letters to the producers of a TV show asking about what's happening to the characters between episodes as if they were real, or crying about their fate on YouTube and so on.
by Helios » 08 Feb 2017 10:08
icycalm wrote:which is notable also because the console versions are far more fan than the PC game precisely because of the checkpoints.
by Helios » 02 Apr 2017 09:27
icycalm wrote:It is not an accident that psychology proper begins with Nietzsche (Freud, Yung and Adler took all their main ideas from him, and wouldn't have gotten anywhere without him—); it is not an accident that game theory proper begins with me.
by icycalm » 02 Apr 2017 14:44
by jeffrobot494 » 25 May 2017 13:28
icycalm wrote:805. The wizards of the financial system are said to be useless and even parasitical because they "are not creating anything", but this is attitude is wrong.
icycalm wrote:798. The overestimation of the imporatance of the practical is the hallmark of the stupid, that of theory of the intelligent, and that of neither... requires genius.
by icycalm » 25 May 2017 22:56