If you want to see hundreds of claims of upcoming features made by CIG over the years, check this out:
https://starcitizentracker.github.ioIt seems grossly out of date, as plenty of things they say haven't been delivered have now been delivered, plus more things have been promised than what's on the list, but there're still tons of things on the list I hadn't heard of before. The list seems to stop at about January 2020. Here are the features that haven't yet been mentioned on
Insomnia:
Trains
Pooping
Cash sales only for new concept ships and top tier capital ships
Sandworms
Farming and agriculture
Autopilot while player walks around ship's interior
Vaulting, sliding, mantling, cover
UEC purchasable with real money (which basically makes it a real currency)
Manage space stations (!)
Pirate insurance for questionably obtained ships
DirectX 12 graphic engine support (crazy that the current game is only DX11 and still beats practically everything)
Passenger space transportation
Prepare and deliver drinks on passenger flights
Contagions and epidemics
Ship naming
Towel
Pets
Sleeping (sleeping simulator!)
Showering (showering simulator!)
Fake hull IDs
Visual limb damage (cripple simulator!)
Alien languages (actual languages developed by professional linguists)
Organization headquarters
Escalating downtime between ship replacement by insurance if abused
Ship aging
Wear and tear on all equipment
Varied laws and rules for different environments
Designated planet-side combat areas with brawling
Loaning out your ship to other players
Spying and changing appearance
Black holes
Accurate skybox (Constellations)
Ships models that change over the years and classic ships
Jump point discovery
Player named jump points
Plastic surgery
No sound in space preference setting
Magnetic boots
Customizable AI voices for different aspects of your ship
Damage any item
Cargo damage becomes item damage
Cybernetic repair facilities
Shared organization hangars
Organization reputation system
Character collaboration with Warhorse Studios (yes the
Kingdom Come devs; not sure what this means)
Player generated missions (this is already in to an extent, with revive and transport missions, but maybe they plan to make it deeper)
Nothing in-game you can only buy with real money
Immersive in-game discovery of new alien race
Artifact hunting
User generated content
Team reporting player driven events as in-fiction news (already in to an extent)
Player run broadcasts (sounds like MMO GTA radio stations!)
Player designed ships (Starbase Citizen?)
Unregulated border worlds
Player to player trading
Player or organization run medical facilities
Cyborg characters (cybernetic techno-Overmen!)
Ship Trade-in and buying used ships
Give orders to NPCs
Decals to decorate hull
Combined arms missions
Ship cleanliness and deterioration
Highlight camera
Bribe NPCs
Trade tariffs
Taxes within Organizations
Landing fees
Detailed procedural ship destruction for large ships
In depth non-FTL communication
Hireable NPCs
Character aging (I'd been wondering about this with a universe whose metaplot continues for centuries!)
Character histories and ancestral trees
Retired characters persist as NPCs (Chris' Roberts' Stargrounds!)
Command and Control Center
Booby traps and trackers for cargo and their pirate countermeasures
Organization infiltration
Reporter career path
Player owned factories (Starsatisfactory!)
Data transport career path
Commercial pilot career path
Wreckage as a navigational hazard
Player designed outfits
NPCs gain experience (Starfinder!)
Benefits for ejecting from a ship about to explode
Player influenced politics
Vote for in game politicians (Make Stanton Great Again! Build the space wall! Eject aliens!)
Engine Tuning Kit
Organization shared Assets
NPCs prevent organization conflict in safe zones (the police squads we've been hearing about)
Keep a failed boarders ship (basically steps towards full
Rust-style vehicle jacking)
Inertia on objects not anchored down
Beam weapons for larger ships (Death Stars!)
Player owned business
Stock Market
Stellar cartography room
Organization bank accounts
Level restrictions masked by licences and real world barriers
Immersive haggling with NPCs
Immersive buying of ships
3D Starmap inside ships
Playing as another alien race
Shuttles for larger ships to interact with stations and planets
Ship specific Manuals
Hired NPCs can fly in your wing (we could be flying in 30+ craft wings in that case)
Angle penetration damage
Jane's Fighting Ships style manual
Hull breaches
No Pay to Win
Using inertia for flight rather than burning fuel all the time
Tablet companion application
Fly from space to planet as a cinematic
Cockpit decorations - bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters
Private real estate
Crafting
Capture derelict bases
Capture bigger ships
Capture asteroid bases