Aliens: Colonial Marines

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[PC] [360] [PS3] Aliens: Colonial Marines

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[PC] [360] [PS3] Aliens: Colonial Marines

Unread postby icycalm » 23 Dec 2012 10:23

4-player co-op Aliens game with very high production values and considerable attention paid to integrating its plot within the franchise (it is supposed to be a direct sequel to Aliens):

http://www.sega.com/alienscolonialmarines/
http://en.wikipedia.org/wiki/Aliens:_Colonial_Marines

theswarm_lrg.jpg

gotcha_lrg.jpg

Xenoattack_1080_lrg.jpg


And a really cool developer walkthrough:

http://www.youtube.com/watch?v=rBIpUEjFFHA

There's no HUD, and you can see how much more atmospheric the game is because of this. Mechanically, everything seems excellent. Aesthetics are great, which is easy to understand considering they are borrowed from a great movie. The plot appears to be a drooling fan's mishmash of the movie's best action scenes, so it's cliche after cliche after cliche, unfortunately. This is disappointing, to a degree, but the only way around it would have been to make the game in a brand-new, standalone universe, since there's really nowhere else to go from Aliens if you are not some kind of Hollywood writer genius, and this sort of person doesn't work in the videogame industry yet, unfortunately. It all certainly looks way more exciting than the Borederlands universe, so you can see that taking the world-building aspect away from Gearbox's programmers is a good idea, at any rate.

So all in all, very excited about this. Coming February 12.
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Unread postby rockman » 31 Jan 2013 02:26

Tactical Multiplayer Trailer: http://www.youtube.com/watch?v=NUjbIaymHPE

Interview with Design Director John Mulkey: http://www.godisageek.com/2013/01/alien ... hn-mulkey/

What pressures come with working on such a beloved franchise?

The biggest pressure is in meeting the expectation of the fans of the franchise. They are looking at what we are doing and saying “OK, looking pretty good so far, but you better not mess it up.” We take that very seriously. We are working directly with FOX to ensure that we are leveraging the franchise in the best possible ways. We have had incredible access to the FOX archives which has allowed us to work from props, reference and resources from the original film productions. We have worked with some of the same talent responsible for the original vision for the Alien universe…all to make sure we deliver an absolutely authentic Aliens sequel that allows fans to revisit that universe and continue the adventure they always wished they could.

What led you to make a straight sequel to Aliens instead of an original story in the universe, and just how important is narrative to you with this game?

I don’t think I am alone as a fan of the franchise when I say that it is the James Cameron vision of the Alien universe that I wanted more of. Now that we have the opportunity to tell that story in an interactive medium, it’s all the better. Not only do we get to see where that narrative goes, but we get to be a part of it. We get to step into the shoes of those Colonial Marines, wield those weapons, explore those iconic environments and face off against the most deadly force in the universe. Oorah!

How much fan-service has been put into the game? Will hardcore fans of the franchise be drooling at every corner?

There are tons of nods to the films. You will get the opportunity to visit locations straight from the films and see what those places look like now. Here’s an example. Remember the med-lab where Burke loosed the two facehuggers to impregnate Ripley and Newt and how Hudson pinned one of the facehuggers against the wall with an equipment cart and then shot the hell out of it with his Pulse Rifle? It is still there, acid burned wall and all. All through the game there are these kinds of ghosts of the past that fans of the films will love; it is a little extra layer of nerd joy frosting that fans will get to taste.


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Unread postby Qpo » 08 Feb 2013 01:20

I picked out a few from the bunch of videos that SegaAmerica has uploaded on YouTube:

Contact Trailer Extended Cut (this one is new)
http://www.youtube.com/watch?v=mJ521yQhZkI

Story Trailer
http://www.youtube.com/watch?v=lmLbMHkNwTI

Survivor Trailer
http://www.youtube.com/watch?v=setaU12GRKM

Escape Trailer
http://www.youtube.com/watch?v=1JBAaEpLFbA

Two hours of footage with commentary
http://uk.ign.com/videos/2013/02/02/ign ... al-marines

I skimmed the long video and there's footage of play as alien towards the end: not only does the camera not rotate, but it's third-person. :(
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Unread postby Somali Pirate » 12 Feb 2013 01:36

First reviews are trickling in and they don't seem very positive.

Latest Issue Of Games TM Scores Aliens: Colonial Marines 4 Out Of 10:
http://wolfsgamingblog.com/2013/02/11/l ... out-of-10/

The latest issue of Games TM has started getting shoved through subscribers letterbox, and contained within its pages is a review of Aliens: Colonial Marines, a game that’s been close to 7-years in the making. So was the magazine impressed? Did they herald it as the greatest thing since Cadbury’s Creme Eggs!? Nope, they scored it 4 out of 10, saying: ”Fails to capitalise on what the license promises.” Ouch! Please do keep in mind that in the Games TM rating scale a 5/10 is for any game that performs to an adequate standard.


http://www.neogaf.com/forum/showthread.php?t=512813

Ex-Gearbox dev in May 2012 wrote:Hate to say it, but I wouldn't get your hopes up too high for Colonial Marines. I used to work at Gearbox, and the development of that game has been a total train wreck, going on what, 6 years now? Gearbox isn't even making the game, except for the multiplayer. Primary development was outsourced to TimeGate Studios, which has a less than stellar past.

I hope it proves me wrong, as I still have alot of friends still working at Gearbox, but I am expecting it to be average at best.
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Unread postby icycalm » 12 Feb 2013 17:24

http://archive.foolz.us/v/thread/175929984/#175934623

Anonymous wrote:ausfag here. i got the game early, experienced the horrendous joke of a travesty that is Aliens:CM, and went to warn people on a forum. All I did was list facts about it such as: abysmal textures, animation, models, poor frame rate, screen tearing literally constantly, poor design mechanics and more.

I was bombarded by people telling me I'm a fucking moron, that my opinion doesn't matter, that I have no idea what I'm on about, and, most hilariously, that I wasn't a fan of the Aliens franchise(?!). People were angry at me. Lots of people.

It's fucking bizarre that so many people are willing to simply reject a review (in this case mine) because it conflicts with their idea of what a game is like, despite having never played it. Seriously, I don't read game sites (except http://www.insomnia.ac) anymore, but it's my understanding that this game got a 9 from someone? From anyone? Jesus Christ on a cross. This game is absolute shit. What's with all the apologists and good reviews?
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Unread postby Fudge » 09 Apr 2013 12:17

http://www.gamespot.com/news/aliens-col ... ed-6406489

The Wii U version of Aliens: Colonial Marines--said to be the best-looking version of all--has been canceled. It was originally expected to launch by the end of March.

"Sega can confirm that the Wii U sku of Aliens: Colonial Marines is no longer in development," Sega told GameSpot today.

No rationale for the cancellation was provided, though the game's fate had long been in question.


As a side note, nobody actually said it would be the "best-looking version of all". In an interview made last year, Gearbox's CEO said the "best-looking console version" would be on the Wii U.
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