https://paizo.com/threads/rzs2l7ns&page ... Here#83011
James Jacobs wrote:Losonti wrote:I saw you mention in the Kingmaker thread that, instead of a Background, your Kingdom has a Government. How wide ranging are the available Governments? Can we make a republic or democracy, or is it generally different flavors of feudalism?
I believe there's probably 6 choices? Not many, in any case, but if I recall correctly (and it's been 2 weeks now since I've been at work, so ... vacation brain is a thing), there's options to play different sorts of governments. We still call it Kingmaker and refer to it as a Kingdom in the book, so you'll want to adjust those words in play as you want, but yeah, I think there's options there.
Not really much in the way of "Let's switch mid campaign from this government to the other" though without just letting the PCs retcon the choice. Kind of analogous to how a PC can't really just change their background without just out-of-game rebuilding with GM choice.
While it might be "realistic" to have rules for revolutions and anarchy all leading into new governments, that doesn't feel like a particularly fun thing to play out these days for me, and it's certainly not the point of Kingmaker, which is to build your own nation, not to build one and then tear it down and rebuild it. The rules suggest that if the players want to change their government, they just do so with GM permission and continue the campaign like that was always the choice along the way; there aren't really rules for how to play that out in game this time around.
EDIT: In the end the feel of the rules is pretty much the same, regardless of the type of government you chose. Your government helps to determine a few boosts to your Kingdom abilities and gives you some trained skills and a feat type thing... it really does work about the same as a character Background from a rules stance (again, if I recall correctly), so the TYPE of government your kingdom has is largely flavor and roleplay fuel once you get going. It's not going to drastically impact how you build your kingdom or what sort of events or plot twists will happen.
Btw the Bestiary for PF2 Kingmaker will also be available for 5E. Just the Bestiary, not the whole campaign. These are the new books:
If you're wondering why only this campaign gets its own Bestiary, it's because with PF1 Kingmaker they could assume you would own all the PF1 Bestiaries (there are six of them), while with the PF2 remake every single enemy in the campaign must be rebuilt for PF2, ergo a whole book was needed, and it's that book that they decided—as a KS stretch goal I think it was—to offer in 5E too for 5E DMs who want to adapt Kingmaker to 5E. The monsters are the toughest thing to adapt. The monsters and the NPCs. I am not sure if the NPCs are included in the 5E book.
Keep in mind that the "Ultimate Campaign" rules don't exist for PF2, so they have had to adapt those too for the remake, and I guess it must have been in that process that they reworked them, adding stuff, and hopefully removing nothing.