Since Elite will probably be focusing on getting the BRN home system ready for the League, it looks like I'll be making the CW system next week too. And I will be going for a three-planet system to make use of the server's extra cores that it is my understanding that they remain inactive on single-planet systems.
So I am going for a medium-sized metal planet with no metal for the spawning planet. All clans start there, arranged as symmetrically as possible, and then they can elect to move to one of two largish planets: about 750 each, I think. Perhaps 700 if I feel conservative enough. And the starting metal planet will be about 600.
This way, I achieve a rather interesting feat: I please both the symmetry/balance lovers, and the "spawn anywhere" lovers like me. It's quite clever if you think about what I am doing for a moment. The game will not be spawn anywhere, but since the initial metal planet will be useless in the early game, all the clans will have to move to one of the two other planets asap, and of course they will be able to "spawn" anywhere on them. So I won't have to balance any metal, which I hate doing.
I am actually quite fond of the idea of using this format for all my systems: start on a metal planet with no metal, and then "move anywhere" to a range of other, fully unsymmetrical planets.
Let's see how the first test goes.
I would like the two planets to be taken from interesting planets found in map packs, but not like the one by that Zak dude we played on the other day that made my system stutter even though it was so small. If you can find 700ish radius planets that look cool, let me know here and I will playtest them.