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Cyberpunk 2077

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Cyberpunk 2077

Unread postby kini » 29 Jan 2013 07:42

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Unread postby shubn » 29 Jan 2013 15:48



WARSAW, POLAND (30 May 2012) -- During its Summer Conference today, CD Projekt RED Studio, critically acclaimed RPG developer, announced that it is working on a new triple-A game based on the cult classic Cyberpunk® pen & paper RPG system created by Mike Pondsmith.

At the conference, CD Projekt co-founder Marcin Iwinski promised gamers that this game would have all of the hallmarks of the Witcher series that has made the developer so well-known and loved, and even more. Their upcoming RPG will be designed for mature and demanding players who expect to be treated seriously, and the game will be richly detailed, non-linear, and with a complex and gripping story. This much is expected from the talented studio, but the new universe brings with it some new twists in their game design. Players will experience the world through their own, unique characters chosen from different classes - be they blood-thirsty mercenaries or cunning hackers who they will equip with vast choice of cybernetic implants and deadly weapons. As in The Witcher series, players will face morally ambiguous choices, their actions influencing events in the world at large and the fate of the individuals they encounter.

Original "Cyberpunk" game designer Mike Pondsmith was at hand for the conference in Warsaw, Poland. "For over two decades, I've been proud to say that Cyberpunk's been the gold standard of what it means to be a true cyberpunk game. And it's been a huge success for me and our many fans, with over 5 million players worldwide. But over all that time we haven't found the right team to bring our cyberpunk world to full digital life -- until now. CD Projekt Red is the team we've been hoping for. Their incredible work on The Witcher and The Witcher 2 shows that they share the same dedication and love of great games that we do at Talsorian. I'm especially stoked that they want our participation in making this game a fantastic project that will live up to everything Cyberpunk fans (old and new) have been waiting for. Trust me -- this game is going to rock," said "Maxmike" Pondsmith.

This game will be developed by a new team at CD Projekt RED Studio, composed of veterans from the Witcher franchise. The studio will set new standard in the futuristic RPG genre with an exceptional gaming experience. The most important goal for this division is to create a game matching their vision, a game that corresponds to their high production values.

CD Projekt RED announces Cyberpunk:

CD Projekt RED reveals Cyberpunk 2077:

Mike Pondsmith about Cyberpunk World:
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Unread postby icycalm » 29 Jan 2013 16:18

kini, shubn's follow-up post is what your opening post should have looked like, so you are off the hook this time thanks to him. Understand that just throwing up a YouTube link once a week on a game for which so much information exists is a transparent sign that you don't give a fuck about the forum and the people who read it and are only doing this because you are being forced to. If you treat your fellow videogame lovers in this manner, why should the journalists treat you any better? So either put some effort into your posts from now on, as so many others are doing, or if it's too much of a headache for you let me know and I will happily refund you the remaining amount of your subscription fee and you will never have to worry about it again.
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Unread postby Fudge » 27 Feb 2013 23:46

A CD Projekt employee talks about recording lines in different languagues:

The plan is to give the player implants that will translate what is being said with varying degrees of accuracy, depending on the implant's quality.
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Unread postby Fudge » 02 Mar 2013 17:56

cp2077makingof.jpg (69.13 KiB) Viewed 334 times

Platige Image, the studio that made the teaser trailer, has its own page with concept art and behind-the-scenes photographs:
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Unread postby Qpo » 13 Mar 2013 11:59 ... ultiplayer

Robert Purchese wrote:CD Projekt Red says Cyberpunk 2077 will have multiplayer

None of The Witcher games have yet had multiplayer, but CD Projekt Red's futuristic RPG Cyberpunk 2077 will.

"It will be a story-based RPG experience with amazing single-player playthroughs, but we're going to add multiplayer features," CDPR managing director Adam Badowski told me.

Whether there will be any multiplayer in The Witcher 3, we don't yet know. "We're thinking about something" was all Adam Badowski said.

Rumours began about multiplayer when CDPR advertised for a Multiplayer Programmer last year. The studio then attempted to brush off the attention by saying it was exploring all possible angles for its games.

Badowski told me that Cyberpunk 2077, like The Witcher 3, will also be an open world game - albeit in a very different setting. "The first and most important environment for Cyberpunk is the city, obviously," he said. "But not only the city: you can expect some more environments in the Cyberpunk game. We want to start in the Night City, which is cool. And yes it will be an open world game as well."

Unlike The Witcher 3, however, Cyberpunk 2077 won't revolve around a pre-defined hero. This means there will be more freedom to the open world, to who you are and to what you can do. In The Witcher 3, for example, hero Geralt can't massacre civilians because that wouldn't adhere to The Witcher fiction. "We'll have different situation in Cyberpunk," said Badowski. "Cyberpunk will have different character classes."

Having different character classes and no pre-defined hero loosens constraints on multiplayer, too. When I asked Badowski if there would ever be a Witcher MMO, he dismissed the idea with a chuckle. Simply, it wouldn't make fiction-sense to have 10 white-haired Geralts running around.

Cyberpunk 2077 is still a very long way off, and the team that's building it is still being established. One of the reasons the game was announced so far in advance of its 2015 release date - and with an eye-catching CGI trailer - was to attract development talent to the team.

The renowned Witcher team at CD Projekt Red is separate, although I'm sure resources will be pooled if and when the need arises. There's also another team at CDPR of Red Engine developers, QA specialists and technical support. The staff count at the Polish studio numbers 150, and the bulk of that - and the studio's focus - is on The Witcher 3, due 2014.

Eventually the Cyberpunk 2077 team will be the same size as The Witcher 3 team, said Badowski, but he doesn't want CDPR to be bigger than 200 employees. Also, the Cyberpunk 2077 team is "smaller right now" because it needs to be. "We don't want to grow too big on the prototyping stage because it's much easier to manage," Badowski told me.

"It's the crucial moment for Cyberpunk," he explained, "because we have tonnes of ideas and we need to have the perfect direction and we have to be in-line with the global vision of the game."

"We need to have precise, good, well-organised strike teams for that. The guys are working together brainstorming a lot, so a smaller team is better. And then we will go out to full production speed."

Cyberpunk 2077 will be a PC and next-gen consoles game just like The Witcher 3. Those next-gen consoles haven't been specified in Cyberpunk's case, but we know for definite that The Witcher 3 will be on PS4, and we can expect both games to also be on the next Xbox.

It's a big step for the previously PC-led studio, both in terms of production capabilities and the audience it reaches out to. "I don't think that the gaming world is split between PC and consoles," Badowski shrugged. "I'm a console player and I was a PC player and ... I don't want to be treated as stupid or less smart than a PC player. It's not like that. We definitely want to bring mature and ambitious gaming experience to the wider audience."

CD Projekt Red has its hands full, then, but Badowski said the studio was also "working on some prototypes" presumably for other games. "But again, sorry for that Robert - it's too early [to tell you what they are]," he apologised.

"We have some prototypes and we'll see if we can deliver something cool to the players. But every studio should have good R&D, especially independent studios. It's good to know what you may do in the future."

But, he concluded, "We have two leading projects, and they are the two hearts of our company."
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