default header

News

[PS4] Project Boundary

Moderator: JC Denton

[PS4] Project Boundary

Unread postby shubn » 28 Aug 2014 17:16

http://projectboundary.blogspot.ca/2014 ... tline.html

PB01-milkyway_a.jpg


"ProjectBoundary(PB)" is the temporary name for a indie FPS project under developing by a compact team(2 members) called "the Scalpels".

*THE TEAM IS VERY EXRERIENCED IN SHOOTING GAME INDUSTRY
REGUARDLESS OF THE GAMING PLATFORMS.

THE GAME WOULD BE MULI-PLATFORMED.


OVER VIEW

PB02-Highres_Screenshot_3.jpg

PB03-Moon cowboys.jpg


The project focus on describe the experience of near future tactical environment.Players can maneuver and combat in free space or on planet surface station.

The game set mostly in zero-or-low-gravity, where players combat in space or in lunar colonies or mars stations.

Players assume the roles of astronauts battling as mercenaries or pirates.

Maneuvering in jet-propulsion space suits, players use electric-gas-operated-recoil-balanced weapons to kill or disable opposing astronauts or androids. Players can also compromise the integrity of their opponents' spacesuits by tossing grenades, shooting air tanks, or using close-up melee attacks to disturb the functions of space suit.

PB04-太空电梯.jpg
Space elevator

PB05-月面 独眼巨人.jpg
Lunar colony

PB06-火星1.jpg
Mars station


GAME SYSTEMS HIGHLIGHTS

PB07-SR拆副本.jpg
PB08-armrack_v1.jpg

(description pictures not ready yet)

Every part of the soldier's accessories,suits and weapons is fully customizable.
Every thing is modulated and are free to assemble,with out any limitations.

The customization is not limited to looking,the functions is also fully customizable.

For example,if a player get a ejection modular,he or she can then eject virtually any thing that can be tossed away,form bullets to grenades,even ice blocks, rocks or debris,and,when he or she decide not to use it as a weapon, then he can put it on his suit to get extra power or reversed thrust.

PB09-图片2.png


To minimize the difficulty to start playing,
the controls is made as simple as possible,
while the experience of reality of combat in space is not weaken any bit.
Player will have three axis to maneuver with at ease.

compare to regular shooting games that snap to the X-Y 2D plane,Project Boundary allow player to operate in 3D space.
On the other hand,if a player is not using the 3D maneuver method,he can still play the game without any problem,only with lesser space age fun;)
There won't be any major control problems for regular game players to start enjoy this game.

And, Project Boundary will be able to support Virtual Reality input device,
such as Oculus Rift™



BACK GROUND STORY

It's the near future.

Rapid developing material technology gave birth to the super strong carbon nano tubes,using which man built giant space elevators that kilometers in diameter at ease,even a small lab with little resources can build a reasonable one.

Transporting by space elevators not by expensive rockets or shuttles,space became a much,much cheaper place to go.

The space burst into life quickly,out there people easily go beyond government controls.

It's the boundary of old way of life and the new one.

Compare to the heavily crowded and tightly confined earth,people love space.They flooded into the uncharted ocean of heaven,putting hands on every thing they can have a grasp.

Merchants,pirates,mercenaries,government power,they eat and get eaten.

The age of universal discovery and great competition is coming.


PB10-shot_3.jpg

PB11-Untitled-p1.jpg

PB12-sfw.jpg

PB13-SR-S.jpg

PB14-Untitled-13-6_3.jpg

PB15-未命名副本.jpg

PB16-snap004.png

PB17-Highres_Screenshot_00000.jpg

PB18-snap003.png

PB19-Highres_Screenshot_6.jpg


Play footage: https://www.youtube.com/watch?v=vXl1I-3JR1Y

Early Stage Teaser Trailer: https://www.youtube.com/watch?v=PcYnQFaR8vk

Lunar Rover at Firing Range: https://www.youtube.com/watch?v=MskwwBXm-vo
User avatar
shubn
 
Joined: 10 Jan 2012 03:17
Location: France

Unread postby icycalm » 24 Mar 2017 03:24

Trailer: https://www.youtube.com/watch?v=MAP3IeCllhU

Also advertised as part of Sony's "CHINA HERO PROJECT": https://www.youtube.com/watch?v=3ip-lJg52Ro

Not a word about Shattered Horizon anywhere.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Spain

Unread postby icycalm » 25 Mar 2017 17:05

Sony moneyhatted it.

https://uploadvr.com/project-boundary-i ... tation-vr/

Jamie Feltham wrote:‘Project Boundary’ is an Intriguing New Sci-Fi Shooter for PlayStation VR

Project-Boundary-1024x640.png


Earlier this month we heard that Three One Zero’s ADR1FT unfortunately wasn’t planned to support PlayStation VR. It was sad news for sure, but perhaps Project Boundary could help ease the pain.

According to A9VG, this is a new space-set multiplayer first-person shooter (FPS) that was announced for Sony’s upcoming VR headset at the PlayStation press conference ahead of the ChinaJoy event today. It’s developed by a Chinese studio named Surgical Scalpels. Set in the near future, space travel has quickly become very affordable thanks to the invention of space elevators. As such, a new breed of governments, merchants, pirates, mercenaries, and outlaws are born in a race to plunder the universe of valuable goods. From the sounds of it, that’s what you’ll be fighting for.

ProjectBoundary trailer 2015 06 05
https://www.youtube.com/watch?v=0vBRKCj6kJI

You can see the first trailer for the game above. It doesn’t look especially optimized for PS VR, but it’s also coming to regular PlayStation 4 systems, so we’re likely looking at footage captured with that version. Still, it’s visually stunning and the zero gravity gameplay looks great, at least for standard screens. We’re eager to see how a physics defying shooter such as this will hold up on a VR headset, though we suspect that it’s likely to start making us feel sick before too long. We’ll have to try it out for ourselves before we can tell.

If it’s any consolation, we recently went hands-on with another space-set multiplayer VR game in Detached, and found it to be a surprisingly comfortable experience. There’s proof this type of experience can work in VR, then, we just hope the same applies to Project Boundary. For now, the game is only confirmed to release in mainland China, though hopefully we’ll see a release for other regions confirmed in the run up to PS VR’s launch on October 13th. Until then, you can find out more about the game on its official website.

The ChinaJoy press conference also confirmed that China would get the kit in October too, though it will be more expensive and have fewer games.


Added to Most Wanted section, replacing Mass Effect: Andromeda, which has now been released.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Spain


Return to News