Moderator: JC Denton
by icycalm » 08 Nov 2009 23:26
by icycalm » 09 Nov 2009 00:10
negativedge wrote:LOVE and NUMBERS. do you think it is possible to actually make a game about falling in love, or is the inherent need to tie these things to progress, and tie progress to numbers going to make all attempts completely offensive? I think there’s a lot to say about this marriage (lolgetit) of emotional concepts to the inherent calculations that make up every game.
by icycalm » 09 Nov 2009 00:23
by Doctor Fugue » 09 Nov 2009 01:45
by SPACE_LANCE » 09 Nov 2009 17:08
by icycalm » 09 Nov 2009 17:17
LIKE A FAGGOT COULD EVER FUCKING FALL IN LOVE. MAYBE WITH A RETARD.
by Mathis » 04 Jan 2010 17:39
by Mathis » 13 Jan 2010 22:46
by Nybble » 13 Jan 2010 23:28
Mathis wrote:Left 4 Dead review
Samuel Kite wrote:The best part about Left 4 Dead is that I thought about none of the above drivel while playing it.
Samuel Kite wrote:No matter who you are, you’ll love Left 4 Dead. Unless you hate first person shooters. Maybe even then, you’ll like it.
Unlike some bullshit zombie games.
by Khazar » 14 Jan 2010 01:29
Samuel Kite wrote:Brutal Legend has a sound underlying premise. Where most games fall down, it stays strong, encouraging you to play it rather than order it to play itself.
by Nybble » 27 Jan 2010 01:01
Tim Rogers wrote:It’s first twenty hours are a Circle-Button-Pressing Simulator — we say “simulator” because though you are, in the real world, pressing a button with a circle on it, the effects are mostly imaginary. You need only press the circle button ten times to win the average fight; nonetheless, you will press it maybe two hundred in the course of a typical fight. You will never press the circle button so many useless times anywhere else in your life.
Tim Rogers wrote:Anyway, we said we weren’t going to talk about the story. Our heads would all dry up and crack in half like dehydrated footballs, more sand pouring out than could possibly fit inside said football, if we started analyzing the story on any level deeper than “lol”.
by icycalm » 04 Feb 2010 20:13
by icycalm » 04 Feb 2010 20:25
Final Fantasy XIII isn’t exactly like Final Fantasy VII in the “game play” department
by icycalm » 04 Feb 2010 20:39
Tim Rogers wrote:Isn’t Final Fantasy about radically changing every core element of the game every single time? It is!
by icycalm » 04 Feb 2010 20:54
Tim Rogers wrote:Why can’t you just make something for adults?
by icycalm » 04 Feb 2010 21:01
Tim Rogers wrote:this review was, like many other action button reviews, written (giving away big secret ahead) while actually playing the game. however, i wrote it mostly during the post-game segment, just grinding around and blasting mission monsters.
you see, pausing the game, opening my laptop, tabbing over to google docs, and typing a few words about the game while i’m playing it has become an indispensable part of actually playing a game, for me.
so, in short, its insane length is a direct result of:
1. the amount of time i spent actually playing this game (a whopping 88 hours)
2. the fact that i type about as fast as i can put together a thought with any degree of shape to it
3. typing is about as fun as just plain thinking, for me
Schopenhauer wrote:Again, it may be said that there are three kinds of authors. In the first place, there are those who write without thinking. They write from memory, from reminiscences, or even direct from other people’s books. This class is the most numerous. In the second, those who think whilst they are writing. They think in order to write; and they are numerous. In the third place, there are those who have thought before they begin to write. They write solely because they have thought; and they are rare.
Authors of the second class, who postpone their thinking until they begin to write, are like a sportsman who goes out at random—he is not likely to bring home very much. While the writing of an author of the third, the rare class, is like a chase where the game has been captured beforehand and cooped up in some enclosure from which it is afterwards set free, so many at a time, into another enclosure, where it is not possible for it to escape, and the sportsman has now nothing to do but to aim and fire—that is to say, put his thoughts on paper. This is the kind of sport which yields something.
by icycalm » 29 Apr 2011 20:13
by icycalm » 18 Sep 2011 13:56
108 wrote:the next game i review — well, after the review that is going to go up here in about fifteen hours (!), will be minecraft.
by icycalm » 18 Sep 2011 14:03
by icycalm » 22 Feb 2020 01:36
Insomnia | Videogame Culture (@culturevg)
It... it's coming back? Can I relax? https://t.co/yAJFNrDQfs
by icycalm » 22 Feb 2020 01:54