Moderator: JC Denton
by icycalm » 16 Jan 2015 19:48
by jeffrobot494 » 16 Jan 2015 20:45
by jeffrobot494 » 16 Jan 2015 20:55
by icycalm » 16 Jan 2015 21:27
by icycalm » 16 Jan 2015 21:31
by jeffrobot494 » 16 Jan 2015 22:49
by icycalm » 16 Jan 2015 23:01
by icycalm » 16 Jan 2015 23:10
by icycalm » 17 Jan 2015 00:13
by jeffrobot494 » 17 Jan 2015 00:19
by ChevRage » 17 Jan 2015 04:56
by icycalm » 17 Jan 2015 10:07
by icycalm » 20 Jan 2015 16:41
by icycalm » 20 Jan 2015 16:52
by icycalm » 20 Jan 2015 23:11
I wrote:I would like an option for my replays not to show up on Uber's servers. It is utterly ridiculous in a strategy game to be able to see everyone else's practice sessions so easily. How am I supposed to surprise my opponents this way?
I might make a thread about that. The only solution I can currently see is to play on a custom server, but custom servers are slow to fill up and don't support reconnections, so they are not easy to use on a daily basis (plus they cost money to run, but that's not a huge problem).
I wrote:The other solution is smurfing lol. I might end up trying that in the end.
by icycalm » 27 Jul 2017 06:58
by recoil » 06 Aug 2017 07:28
by icycalm » 06 Aug 2017 07:55
by icycalm » 06 Aug 2017 14:22
by recoil » 06 Aug 2017 18:23
by icycalm » 17 Aug 2017 21:55
Nik wrote:But here are the basics: when you are expecting imminent aggression (comments box, walking distance between spawns) go vehicle. Vehicle build fastest and can defend and push out. Same goes if you know you have a very large distance from your opponent and are certain that the first raids will arrive when you are already stable on 2 factories: go vehicle because the fabs build your Base metal the fastest for an early advantage. Once you have that you can transition into whatever you need.
Bots are the everyday choice, they work on small maps OK, they work damn well on big maps but medium is where they shine. On medium range maps you can usually get away with doing double bot since your opponent won't have the bomber force yet to suppress you. Since early game it's impossible to kill a Base, your best bet is killing fabs and shutting expansions to gain the mid game superiority, and bots have the speed and the numbers to do that job.
As a rule of thumb: don't go air first, air fabs are 1shot kills and a semi idiotic player will snipe then before you have expanded. Air is reserved for second factory to use it for scouting and bombing early armies and fabs. The real risk is not going air second, because than your opponent will have free bomb rain over all of your armies, and AA is slow (edited)
Finally Naval. Any map that has a decent pond can and will be won by the better naval player. If he can survive long enough to use it. With naval make sure your metal is well guarded, and so are your fabs. If you loose your early game expansion your economy will collapse and 40 subs will soon be knocking on your doors. If you have a mixed land/naval spawn count the metal nearby: if it's all in the pond near your Base go naval first. If it on the ground, even if it's spread out, go land
Nik wrote:There are three mindsets you can have about playing the game: playing to suppress your opponent in terms of expansion, playing to push in and destroy a Base and playing to snipe the commander. The thing is that you only the last one to win a game (edited)
by icycalm » 23 Aug 2017 08:50
Nik wrote:Lmao... World patrolling is expensive af metal wise, and it only pays off versus people who don't build static defences/ don't guard their mex. ..
Proxi factories and gangs of world reclaim stitches clear out dox like a miracle
Nik wrote:+ set patrol path to small groups of tanks with AA and get static defence es and radar with fabs as they go that's should. Clear most of your troubles with raids
by icycalm » 01 Sep 2017 12:43