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[PSV] [3DS] Batman: Arkham Origins Blackgate

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[PSV] [3DS] Batman: Arkham Origins Blackgate

Unread postby movie » 10 Apr 2013 01:01

http://gematsu.com/2013/04/batman-arkha ... e-informer

Batman: Akrham Origins Blackgate is a 2.5D, Metroid-style Batman game for PS Vita and 3DS in development at Armature, the studio behind the Metal Gear Solid HD Collection on PS Vita, who were put in charge as they’re familiar with that gameplay style.

The game is set after the conclusion of Origins on consoles. At the Blackgate Penitentiary, located on an isolated island, a prison uprising has occurred. Batman ventures to the facility to put a stop to the riot.

The game features a 2D animated Batman moving through a side-scrolling game world where he’ll battle enemies, pick up new gear, travel through interconnected passages, and learn prison secrets.

Unlike the console Arkham games, Blackgate does not focus on leveling up abilities. Instead, it stays true to the formula of its sub-genre. All of his improvements will come through pick-ups and upgrades. The team wanted to give players a greater sense of collection.

The game is mostly set on a 2D plane, though it will take advantage of the three-dimensionality offered by the environments. Batman will explore, fight, and interact in both the foreground and background. For example, Batman can grapple up to a gargoyle on a background balcony from the foreground.

Combat is similar to the console Arkham games. It uses the Freeflow combat system, and button taps are used to attack, counter, and use gadgets. Gadgets include the Batarang, to stun enemies or hit distant objects, Line Launcher, to cross wide gaps, and a variation of the Explosive Gel, which allows you to shoot from a launcher onto spots around the screen, enabling ‘entertaining’ take-downs like chandelier dropping.

Batman will be able to see the sight lines of his enemies to know whether they can see him or not.

Blackgate is split into various sections, each accessible once you figure out a way outside the prison. There are no save rooms as you can manually save at your leisure. The game uses a modern checkpoint system, and you can defeat its bosses in any order. Similar to the console games, it will also have a detective mode—if an enemy is green, he hasn’t seen you, if he’s red, he’s onto you. This mode can also be used to uncover secretes, clues, and analyze situations.


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Unread postby Dolt » 30 Aug 2013 20:28

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Unread postby Heell » 13 Sep 2013 09:21

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http://www.computerandvideogames.com/42 ... e-endings/

Batman: Arkham Origins Blackgate director Mark Pacini has revealed some new details on the upcoming PlayStation Vita and Nintendo 3DS title.

In a video interview with The Escapist Pacini confirmed Blackgate will feature the same voice actor talent as Arkham Origins on consoles and PC.

Pacini also revealed that Blackgate will span roughly ten hours and allows players to choose their own path of progression through the game. Similar to Capcom's Mega Man, players can pick the order they fight bosses and the outcome of the game will change depending on their chosen order.

"It's about a ten hour game first time through. What's interesting is, as we mentioned before that you can defeat the bosses in any order you want, the boss that you leave for last dictates the last half hour of the game," he said. "The player will get items he couldn't get before based on who he leaves last.

"You can play the game three times through, get different things each time and the ending is different each time. Along with that we have suits that are only unlockable playing in a certain order. Each suit has a particular perk to it."

The Arkham series will make its handheld debut on October 25, which is also the Batman Arkham Origins release date.

Serving as a 2.5-D "companion game" to the console and PC title, Blackgate will allow players to "continue the storyline of Origins and discover more details of the Dark Knight's past", according to publisher Warner.

Developer Armature Studios has said that both the 3DS and Vita versions of Blackgate will be powered by a modified version of the Bluepoint Engine used to create PlayStation All-Stars Battle Royale. The game will be the same on both platforms, except for higher-res assets on Vita and 3D options on 3DS.


Video interview: http://www.escapistmagazine.com/videos/ ... kgate-Demo
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