http://www.cave-stg.com/forum/index.php ... 90#msg9190
markedkiller78 wrote:If you look at professinal sportsmen you'll know that 0.0001% or so (total guess) actually make it to the top level. Does that mean the other 99.9999% of people playing the game are only experiencing 20% of it?
The upper 0.1% or so may get more & know more about a game than the rest, but do you honestly think that the details are the majority of a game? I'll bet the developers know less about the game than the WR score holders.
PROMETHEUS wrote:obviously we don't mean that only getting a WR rewards 80% and 0% for all the rest, it's more like if you can get a pretty good score, you're 50% into the game, then 85% if you can get a really good score, then 100% for WR...
lol
Plasmo wrote:My point was just that a 1cc doesn't take too much skill. Of course it depends on the person playing, but I'm sure that with some dedication everyone could get every Cave Clear (no 2-all's, no Ultra's, no Raizing's) within 2-3 months maximum. Whereas playing for score opens whole new levels and I don't think everyone could achieve a 1bill DOJ score even if he has 1 year.
"Whereas playing for score opens whole new levels" -- usually OF INANITY.
GaijinPunch wrote:There are plenty of people that, even given months, cannot 1CC the middle tier up.... especially the ones that demand a high score to get the extends.
Yeah, the extends. Number 1 reason to play for score.
croikle wrote:I tend to focus on score far too much, leading to terrible survival rates. This means I play the early levels so often that I get bored with them and drift off to another game.
This has happened to me too, several times, most notably in Giga Wing.
lgb wrote:As PROM tends to put it often; half of the scoring improvements you could make tend to be boring. Getting that 1CC is definitely more possible - and to some, more rewarding/wanted - than beating the world record.
Bolded part: damn right! And in many games it's much more than just "half"!