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The Jesper Juul thread

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The Jesper Juul thread

Unread postby icycalm » 13 Feb 2010 20:01

What computer games can and can't do

http://www.jesperjuul.net/text/wcgcacd.html

Introduction

The title of this paper is the grand "what computer games can and can't do". While I am unfortunately unable to give you a full answer to the question in my title


At least he's honest enough to state this right at the start, so as to save everyone the effort of reading it.
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Unread postby icycalm » 13 Feb 2010 20:04

Just what is it that makes Computer Games so Different, so Appealing?

http://www.jesperjuul.net/text/justwhatisit.html

Academics are often called upon to provide handy answers to questions such as the one posed above, but while we may try to create research that is accessible and applicable, we also face the fact that many questions do not have simple answers. The question here lacks a short answer because, as with other cultural things, it is constantly changing


What's changing, the question or the answer lol
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Unread postby icycalm » 13 Feb 2010 20:11

This is the fagot's latest book:

A CASUAL REVOLUTION

http://www.jesperjuul.net/casualrevolution/

Image

"Spending the winter of 2006-07 in New York City, I was beginning to lose count of the times I had heard the same story: somebody had taken the new Nintendo Wii video game system home to parents, grandparents, partner, none of whom had ever expressed any interest whatsoever in video games, and these non-players of video games had been enthralled by the physical activity of the simple sports games, had enjoyed themselves, and had even asked that the video game be brought along for the next gathering. What was going on?"

(A Casual Revolution, introduction).


These "non-players of videogames", lol. How much more convoluted can your phrasing get, you little fuckface?

Tracy Fullerton, Director, USC Game Innovation Lab, USC School of Cinematic Arts, Interactive Media Division wrote:Juul pushes past the prejudice that casual games are somehow lesser experiences


So what are they, then? GREATER experiences lol?

No no no -- they are EQUAL experiences, just like every person is equal to every other, so are experiences, lol.

fagets
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Unread postby icycalm » 06 Apr 2010 21:42

http://www.jesperjuul.net/text/easydifficult/

Juul & co. wrote:Games do exist where the gameplay challenge is located in the interface. Take the game Mikado (or "pick-up sticks") shown in Figure 4, wherein the goal of the game is to remove sticks from the pile without causing other sticks to move. There is only a small element of strategy in the game, and the core challenge—the gameplay—of the game is in the interface, in the difficulty of moving the pieces as such.


I... have... no... words...
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Unread postby icycalm » 06 Apr 2010 21:50

http://www.jesperjuul.net/ludologist/?p=976

Jesper Juul wrote:I’d heard stories about pigs playing video games, but turns out there is actual video footage to be found.

In this slightly condescending program about animal intelligence, go to 2:31 to see Hamlet, the video game-playing pig!

Hamlet appears pretty adept.

Weirdly, the game played is remarkably similar to one of the balance tests in Wii Fit, where you also have to move an object on top of a bluish rectangle. I don’t know what that means.


That Wii Fit is for pigs.

See, only a philosopher can figure out questions as complex as this.
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