Recap wrote:And indeed I brought the subject to my own personal concern -- "immersion" as in "making you believe you're the protagonist yourself" is not really an aspect I usually care about much when gaming.
That's why you are not a very good art critic ;) After all, the same sort of argument can be used to defend handhelds, small screens in general, dumb interfaces (e.g. Diablo, etc.), bad controllers, and basically anything else someone might care to defend (i.e. "I don't care much about aspect X...")
The theory, on the other hand, points towards immersion and nothing but immersion as the deciding factor in the evolution of art. The only way therefore to deny the absolute superiority of the first-person perspective (among other things you don't like, such as 3D graphics, for example) is by denying the theory.
Basically, your phrasing was perfect:
Recap wrote:"immersion" ... is not really an aspect I usually care about much when gaming.
So you
do care about it, enough to make you prefer videogames to movies, for example. But you don't care about it enough to prefer 3D games to 2D ones, which is why a statement such as "GTAIII is better than any 2D game ever made or that could ever be made" would be nothing short of blasphemy for you.
Which again is cool, at least from my perspective, because this is the sort of mentality necessary for you to limit yourself to 2D games and become an expert in them to the degree you have become. Which accounts for statements like this:
Recap wrote:If I did, I guess racing simulators with a first-person perspective would be my first choice.
... which shows absolutely
terrible taste in games outside your field of expertise. For who in their right mind would prefer a mere racing game when you can have racing/driving
inside something much bigger, like a GTA or a Far Cry? Once you've played such games, where you are not merely making laps around a circuit like an idiot, but driving FOR YOUR LIFE, the pure racing sims become almost as boring as a soccer or a basketball game.