http://insomnia.ac/reviews/ac/warriorblade/review.php
I've recently been playing this a fair bit, hadn't given it too much of a chance in the past. I was surprised just how much more respect I got for the game after playing it much more, and after reading your review of it I'm not sure you have fully experienced everything the game has to offer either.
First of, are you aware of the 'bad fortune' stages that can be triggered in the game? Each of the 4 main stages has a secret extra entire stage to them, I'm not sure exactly how they are triggered but there is an option in the dip switches to just always have them appear. Its quite a big deal considering there are essentially double the amount of stages and bosses in the game than what most people have seen, and they are awesome stages and bosses too.
Also, you mention in the review how bad Rastan is to use. Actually, he is by far the easiest character to clear the game with. I'm sure you realized how much the rank increases after completing one of the selectable stages, and by about stage 2 it almost becomes totally unmanageable with the hordes of enemies you have to fight (of course you can run past them, but that doesn't lead to a high score) The trick to the combat is the jump canceling, basically a jump cancels any move and is the only viable way to dodge the attacks from hordes of enemies around you. The only way to survive therefore is to have really good reflexes and constantly be jumping around avoiding attacks whenever an enemy with a long range weapon is lined up with you. The only way I learnt all this is from watching a superplay, before that I couldn't get barely anywhere in the game and didn't see how it was even possible to survive the ranked-up stages.
Another thing that strikes me about the game is how its presented and the story elements. The German voice acting is a awesome touch (and some of the bosses voices sound totally awesome)
I was overcome with curiosity about some of the bizzare boss names, so I googled them to see if they actually meant anything. Turns out that 'Pas de Deux', the name of the skeleton boss, means this http://www.the-ballet.com/pdd.php Quite clever considering the boss is 2 skeleton heads that join together when the body gets created. Another boss in one of the 'bad fortune' stages is a mirror image of your character that you have to fight and is called 'Dunamis Noesis' and I found this http://members.aol.com/phuseos/arinotes.htm
Basically in philosophy, it seems Dunamis is potency, and Noesis is the act of understanding understanding itself. I have no idea how a bunch of Japanese dudes could know about such obscure western words.
Also one thing that sticks out for me in the story is the purpose of Mahadidekaradi (the green wizard that helps you) The attract mode says that he is evil and the strongest being of all time, and its unknown why he helps Rastan. By the end of the game though its still unknown what his purpose was, and it just shows you him standing by himself on a tower at night in the ending (I always get a shiver up my spine whenever I see this scene for some reason) Theres also a part in one of the 'bad fortune' stages where your character gets caught by the enemies and locked in a prison cell, and then Mahadidekaradi comes and rescues your character from the cell then disappears.
Anyways thats all I have to say for now.