Moderator: JC Denton
by icycalm » 02 Aug 2007 03:09
by Fei_Yen_Kn » 02 Aug 2007 06:03
by filterpunk » 02 Aug 2007 16:20
icycalm wrote:Does anyone plan to buy this on September 25th? I just heard there will be four-player co-op over Live, so I'd like to find three people to play it with. Post here if you are interested.
by Molloy » 02 Aug 2007 22:15
by filterpunk » 01 Oct 2007 04:15
dementia wrote:Anyone playing this?
I feel the campaign is much improved over Halo 2; in fact it felt like a much refined version of the original Halo with a similar sense of scale and grandeur.
by dementia » 02 Oct 2007 23:53
filterpunk wrote:dementia wrote:Anyone playing this?
I feel the campaign is much improved over Halo 2; in fact it felt like a much refined version of the original Halo with a similar sense of scale and grandeur.
Since my only experience with the series has been Halo 2, which I hated, what makes Halo 1 and/or 3 so much better? Or rather, what made Halo 2 so much worse?
by filterpunk » 03 Oct 2007 16:58
dementia wrote:Sure.
Halo's campaign featured large environtments that allowed the player freedom in approaching his or her goal, and levels like The silent Cartographer and Assault on the Control Room demonstrate this well.
Halo 2's campaign was much more of a "corridor" shooter that led the player down a forced path.
Halo 3 really shines in it's marriage of the two; with a focus on scale in parts of the game, but also featuring indoor environments with alternate passageways, vents and trapdoors the player can use to his or her advantage. On Lengendary the player must use these routes to outwit the fantastic AI, which utilize their individual wapons/class/rank in conjunction to succeed.