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[PS2] Poison Pink

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[PS2] Poison Pink

Unread postby icycalm » 31 Oct 2007 14:01

Glad to see Flight-Plan is sticking with the PS2 -- not that I had much doubt they would. They were one of the last companies to keep releasing worthwhile PS games years after the PS2 had come out (think Black/Matrix 00).

So this will be a new SRPG, published again by Banpresto, with character designs by Tomatika, who also worked on Dragon Shadow Spell.

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Too bad the "scans" suck, but we should be getting some previews soon.

Sources: http://ruliweb.empas.com/ & http://postback.geedorah.com/
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Unread postby icycalm » 03 Nov 2007 01:06

Official site is up. Just a splash page for the time being:

http://www.poison-pink.com/

Genre: Dark Fantasy Simulation RPG :)
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Unread postby icycalm » 03 Nov 2007 13:39

I could tell it was 3D from the "scans", but now it turns out it's pretty fugly 3D :(

Dialogue is shown in nice 2D art, though, and cutscenes are CG.

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http://www.famitsu.com/game/coming/1211609_1407.html

Still, what a letdown.
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Unread postby icycalm » 23 Nov 2007 06:32

Interview with Masami Watanabe, president of Flight-Plan, and as hardcore a gamer as they get.

With Summon Night we managed to create a world not seen before with a concept of cute characters and summons. As far as Poison Pink is concerned, the impetus was the idea to create a completely different, new fantasy world. This game's concept is to catch and collect demons in a dark fantasy world. The protagonists are three characters investigating a den of demons named Besek, which has suddenly appeared. The demons are awaiting the protagonists, who have embarked on their journey to rescue a princess who has been abducted to the demon lair. When defeating the demons, who attack one after the other, it is possible to capture and turn them into party members if special conditions are met. At a place known as Demon's Mansion, it is possible to dismantle demons and turn them into weapons. After freeing the people abucted by the demons, one can also enjoy a conversation with them at a safehouse. I think that adding system of catching and collecting [demons] to the fun of the simulation will definitely make players happy.

http://www.rpgfan.com/features/intervie ... ndex1.html

Also reveals two new games: a second self-published one and a new PS2 Summon Night installment that will be an action RPG.
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Unread postby icycalm » 15 Dec 2007 02:06

Release date: February 14th.

http://www.gpara.com/comingsoon/poisonpink/1201/

I hope it flops and they go back to sprites.

Recap made a comparison in his forum between Dragon Shadow Spell and this:

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It's a tragedy.
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Unread postby CosMind » 15 Dec 2007 03:31

dear golly...

how could you honestly justify such a transition if you were in charge of that project?
i'd be crawling under a rock if i were that man...
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