Jedah wrote:We need to explore the definition of grinding in more detail.
This will happen in the finished article.
Jedah wrote:Isn't it possible to grind in Ninja Gaiden? In Devil May Cry?
Yes. And that's a bad thing. This will be discussed in the upcoming reviews of these games.
Jedah wrote:Every game that has respawning enemies that drop upgrade currency of any form has grinding, hasn't it?
Yep, meaning that this mechanic is evil and should be removed.
Jedah wrote:The reason why these two games don't get flamed
"Flamed" is a term for gamefaqs-like message boards. Here we say "criticized". Also, I don't really care why other sites do not "flame" these games -- I will certainly be heavily criticizing them in the relevant reviews.
Jedah wrote:is that it needs more effort than a common stat-heavy game (Final Fantasy) in order to gain an advantage over your enemies.
Wrong. The reason DMC and Ninja Gaiden do not get criticized for the grinding is because, even WITH the grinding, they still require more skill than a JRPG. Moreover, grinding in those games takes minutes or, at worst, hours, whereas grinding in JRPGs can take your entire life.
It is basically an issue of degree. Several kinds of games have grinding, but some have more than others. Those which have more naturally get criticized more. But all of this is beside the point. Grinding is Evil by definition, and should be eliminated.
Jedah wrote:a) Have you all played SOTN to its 200% entirety before judging it?
No, and we don't need to. Requiring people to "complete" a game to some arbitrary standard before they can voice their opinion is a defense mechanism unworthy of the kind of people who post in this forum. Just take the criticisms of your favorite game like a man, and don't stoop down to cheap, childish tricks.
Jedah wrote:Back in 1997 this game could trap you for days before finding out what to do next. And believe me what needed was never to kill 1000 times a specific enemy...
You are mixing points. What does getting "trapped" have to do with grinding? They are obviously two entirely separate facets of the game. Right now, we are only discussing the grinding.
Jedah wrote:Finding these regions is a challenge in itself and more importantly a very satisfying one.
Again, changing the subject. We are criticizing the grinding here, not the game's exploration aspects.
Jedah wrote:SOTN has so many followers, that its initial value is lost to discussions about killing a rare bird a zillion times.
This sentence does not make sense. The part before the comma has absolutely nothing to do with the part after the comma. And even if it did, it would still be irrelevant. No one here cares about how many "followers" SOTN has. Britney Spears also has many "followers". In fact, it is a very well proven fact that the more followers something has, the more shit it is, so you are not doing your favorite game any favors by bringing up the fact that it has many "followers".
Jedah wrote:To me the game is much more than how gamers prefer to play it.
Another sentence that doesn't make sense.
Jedah wrote:Its the best Metroid clone. With godamn stats and leveling, but we still have Super Metroid, don't we?
At this point you have entirely given up. "Oh, this game may have crappy aspects, but we should excuse it because there exists ANOTHER GAME which DOESN'T have these crappy aspects."
Kindergarten Reasoning 101.
Jedah, if you can't bear seeing your favorite game being lambasted, I would suggest you stop reading this thread, and any other related threads :)
But if you DO keep reading them, and if you DO want to keep posting in them, please make an effort to bring actual arguments to the table -- and
relevant arguments.