Moderator: JC Denton
by icycalm » 06 Apr 2009 10:56
by keelhaul » 06 Apr 2009 17:17
by MjFrancis » 06 Apr 2009 23:28
by BlackerOmegalon » 06 Apr 2009 23:57
by keelhaul » 07 Apr 2009 05:26
MjFrancis wrote:How can they go from God Hand - a challenging game with <s>far more complex</s> combos, superior enemies, relatively complex controls, etc - to this?
by Whipt1 » 07 Apr 2009 17:58
MjFrancis wrote:Given that their site is advertised as an alternative to game journalism, it is disheartening to see them miss the mark so much. Where to begin?
They loathe numerical scoring systems, so they replace numbers with words, changing nothing in the process. Then, they rate all games by the same criteria, some of which isn't defined at all; among them being the game's "appeal" and a mysterious category of "miscellaneous." The Milestone Shooting Collection got a "below average" ranking for the story (despite praising it's exceptional storytelling qualities for the genre in the article, lol). Why the fuck are they devoting four paragraphs about the story in an STG? One sentence could have done as well.
Then there was the MadWorld review. Like most other mainstream reviewers, the author was bamboozled by the beautiful graphics. What about the game?
The mechanics are praised up and down, despite being little better than No More Heroes. If you told me that the remnants of Clover Studio made this game, I wouldn't have believed you. How can they go from God Hand - a challenging game with <s>far more complex</s> combos, superior enemies, relatively complex controls, etc - to this? The most complicated move had to be a jumping chainsaw attack. The enemies weren't nearly as cunning as they were in God Hand. Sure, they were slightly smarter than those in No More Heroes, but that isn't anything to brag about.
The hard difficulty mode is locked until you beat the game. Since the bosses only popped the player with love taps throughout the game (and the lives were too numerous), their patterns and attacks have been memorized and the challenge (fun) of running through the game a second time is further diminished. None of the bosses posed a challenge as remotely difficult as the final two bosses in No More Heroes, both of which make more of that game's mechanics than MadWorld ever attempts with it's own.
Note that I didn't even attempt to compare this game to Devil May Cry or Ninja Gaiden.
What do you call the Xboxification of a genre that has already been a staple of consoles?
by Bradford » 07 Apr 2009 18:16
Whipt1 wrote:God Hand is still one of the best brawler games ever made. I don't see MadWorld as a step down from that, I see it as a step in a different direction.
. . .
I wouldn't compare MadWorld to Devil May Cry and Ninja Gaiden 2. They're significantly different in style and gameplay.
Whipt1 wrote:However many games require you to first complete a Normal mode before unlocking further difficulties.
by Whipt1 » 07 Apr 2009 18:53
Bradford wrote:Whipt1 wrote:God Hand is still one of the best brawler games ever made. I don't see MadWorld as a step down from that, I see it as a step in a different direction.
. . .
I wouldn't compare MadWorld to Devil May Cry and Ninja Gaiden 2. They're significantly different in style and gameplay.
Everything is different from everything else. "It's not better or worse, just different" sounds like a cop-out so people won't get upset that you think it's better or worse. They're all games where you run around and beat up the bad guys; why wouldn't you compare them?Whipt1 wrote:However many games require you to first complete a Normal mode before unlocking further difficulties.
If that is a negative feature, how does the fact that other games also have that negative feature make it better?
by Worm » 07 Apr 2009 19:16
Encyclopedias are meant to inform. Reviews are meant to critique, and you can't make judgments without comparison. Your claim is especially hilarious considering the scoring terms used on the site: "classic," "mediocre," "above average," etc.Whipt1 wrote:Reviews are meant to be informative, making constant references to other games that the audience might not have played would not be effective (and considering God Hand's sales, not many people are even aware of the game).
by A.Wrench » 07 Apr 2009 19:24
Whipt1 wrote:Whether unlockable difficulty levels are a negative feature is opinion. Other game throughout the history of video games have had the feature which leads me to assume that is because it's a feature consumers want in a video game.
by Whipt1 » 07 Apr 2009 19:47
Worm wrote:Encyclopedias are meant to inform. Reviews are meant to critique, and you can't make judgments without comparison. Your claim is especially hilarious considering the scoring terms used on the site: "classic," "mediocre," "above average," etc.Whipt1 wrote:Reviews are meant to be informative, making constant references to other games that the audience might not have played would not be effective (and considering God Hand's sales, not many people are even aware of the game).
And, maybe no one knows about God Hand because reviewers keep trying to praise games "on their own merits" instead of pointing out that they're a step backwards for the genre. I mean, I don't know why you're bothering to hedge your comments; it just makes people go through a distillation process to pull them out of the review:
"MadWorld has a unique look but lacks challenge or depth. I guess the motion controls are better than directionless waggle. If you want a decent 3D brawler, go play God Hand or something. Oh, and don't buy a Wii, because the control limitations mean MadWorld is about as good as it gets."
Just come out and say it, man.
by Whipt1 » 07 Apr 2009 19:56
A.Wrench wrote:Whipt1 wrote:Whether unlockable difficulty levels are a negative feature is opinion. Other game throughout the history of video games have had the feature which leads me to assume that is because it's a feature consumers want in a video game.
Though it's done so often I really don't see the point of unlockable difficulty levels. If a player has the balls to pick up a game and play on the hardest difficulty before he tries normal mode, he should be able to. There's no reason why he should have to slog through a boring easy game to gain the privilege to play the game at a challenge level he feels is appropriate.
I understand if it's an extreme alternate game mode like Heaven or Hell or Dante Must Die of DMC3, but the developers think far too highly of their game if they believe it's worth playing through over and over on increasingly hard difficulties. There aren't that many games I'd do that for, and even less of them contain the "feature" of making Hard Mode an unlock.
So, I really don't think it's a matter of opinion.
by Worm » 07 Apr 2009 20:37
Whipt1 wrote:They're two completely different experiences, with the only common ground being that you beat up enemies.
by Whipt1 » 07 Apr 2009 21:42
Worm wrote:Whipt1 wrote:They're two completely different experiences, with the only common ground being that you beat up enemies.
Yeah, because it's not like in both games you wander around 3D stages in a third-person perspective fighting groups of enemies with a set of melee attacks. Oh wait.
What exactly do you think makes it a different "experience?" The graphics? The minigames? The voice-overs? I don't see how anyone can say these games are not in the same genre, or subgenre for that matter.
I read your review. I'm aware that you mentioned God Hand, but that's not enough. Think about why someone would be interested in playing MadWorld. Is it because the game looks cool and has lots of violence? Well, they don't need a review for that; Wikipedia and some screenshots should suffice. Is it because they want to play a 3D beat-'em-up with a great fighting system? That's where the comparisons--and decent criticism--start. Reviewers need to stop treating the reader as if he has nothing but that week's latest releases to choose from.
by Bradford » 07 Apr 2009 21:55
Whipt1 wrote:So you're of the opinion that a game can't be reviewed on what works and what doesn't unless it's compared to similar games? Do I need to compare MadWorld to something else to say the camera lock-on system is flawed and that the motion controls work well?
Whipt1 wrote:God Hand is great. MadWorld is great. They're two completely different experiences, with the only common ground being that you beat up enemies. I love them both. But I was writing about MadWorld, not God Hand. DHGF also has a review for God Hand.
by Bradford » 07 Apr 2009 22:08
Whipt1 wrote:People are reading for information about MadWorld. Using references to compare the game to God Hand or Yakuza or anything else would be useless for the people who are interested only in information about MadWorld.
by Whipt1 » 07 Apr 2009 22:25
Bradford wrote:Whipt1 wrote:People are reading for information about MadWorld. Using references to compare the game to God Hand or Yakuza or anything else would be useless for the people who are interested only in information about MadWorld.
"Information" is pretty vague. Do you think they're reading to get facts about Madworld (because Wikipedia has at least as many as your review), or to get your opinion (aka, your judgments) about Madworld? If it's the former, I don't see how your 'review' is anything but a waste of time in light of the continuing existence of Wikipedia. If it's the latter, we're right back to my previous post about judgments and comparisons with respect to their usefulness.
In other news, yesterday some kid punched me in the sack. Later I found out I won the lottery. I would love to tell everyone which of these two events I enjoyed more, so that I could recommend one, both, or neither to my readers, but unfortunately I am incapable of comparing them because they were completely different experiences.
by keelhaul » 07 Apr 2009 22:33
Whipt1 wrote:Whether unlockable difficulty levels are a negative feature is opinion. Other game throughout the history of video games have had the feature which leads me to assume that is because it's a feature consumers want in a video game.
Whipt1 wrote:If people didn't want that feature they'd not continue to buy games that have that feature or provide enough feedback to developers that this gets changed. I've read forum posts by people who actually think this helps extend the game and so are happy with it.
by Whipt1 » 07 Apr 2009 22:47
by Worm » 07 Apr 2009 22:54
by Whipt1 » 07 Apr 2009 23:01
by MjFrancis » 07 Apr 2009 23:05
Whipt1 wrote:I thought I went pretty detailed into the mechanics of the game more so than any other review
I enjoyed NMH, but the enemy AI was nearly non-existent and there was very little variety between the enemy types.
I don't think any action title that requires specific combo timing will work with the Wii remote/nunchuck
MadWorld is one of the best Wii games released that wasn’t published by Nintendo itself.
by icycalm » 07 Apr 2009 23:08
Whipt1 wrote:Yeah, I'm personally not a big fan of any type of scoring system, but it's what all the writers on the site compromised on between those who wanted scores and those who did not.
Whipt1 wrote:I thought I went pretty detailed into the mechanics of the game more so than any other review I have so far read.
Whipt1 wrote:God Hand was released to a different system with a different control scheme.
Whipt1 wrote:I do not believe the God Hand would be able to work with the Wii Nunchuck and Remote.
Whipt1 wrote:In fact I don't think any action title that requires specific combo timing will work with the Wii remote/nunchuck. Not enough buttons and the motion control isn't accurate enough or responsive enough for that style of game.
Whipt1 wrote:Within the limitations of the system, MadWorld does a fantastic job
Whipt1 wrote:God Hand is still one of the best brawler games ever made. I don't see MadWorld as a step down from that, I see it as a step in a different direction.
Whipt1 wrote:However many games require you to first complete a Normal mode before unlocking further difficulties.
Whipt1 wrote:I wouldn't compare MadWorld to Devil May Cry and Ninja Gaiden 2.
Whipt1 wrote:They're significantly different in style and gameplay.
Whipt1 wrote:Again, system limitations would prevent a game like God Hand from appearing on the Wii.
Whipt1 wrote:MadWorld is not God Hand. You run around and beat up guys in Dynasty Warriors and I would not compare the two.
Whipt1 wrote:The intent of MadWorld was not to be God Hand 2,
Whipt1 wrote:The only similarity between the two is that they're brawling games
Whipt1 wrote:Reviews are meant to be informative, making constant references to other games that the audience might not have played would not be effective
Whipt1 wrote:(and considering God Hand's sales, not many people are even aware of the game).
Whipt1 wrote:Whether unlockable difficulty levels are a negative feature is opinion. Other game throughout the history of video games have had the feature which leads me to assume that is because it's a feature consumers want in a video game.
Whipt1 wrote:So you're of the opinion that a game can't be reviewed on what works and what doesn't unless it's compared to similar games?
Whipt1 wrote:God Hand is great. MadWorld is great. They're two completely different experiences
Whipt1 wrote:DHGF also has a review for God Hand.
Whipt1 wrote:If people didn't want that feature they'd not continue to buy games that have that feature or provide enough feedback to developers that this gets changed. I've read forum posts by people who actually think this helps extend the game and so are happy with it.
I don't get it personally.
Whipt1 wrote:You noticed I also didn't mention Crime Life, Final Fight, Yakuza, Beatdown, Urban Reign, etc.
Whipt1 wrote:People came for information about the game.
Whipt1 wrote:Yakuza 2 came out recently and even though that's a game where you wander around in a 3D world punching and kicking enemies I didn't compare it to that game either
Whipt1 wrote:Using references to compare the game to God Hand or Yakuza or anything else would be useless for the people who are interested only in information about MadWorld.
Whipt1 wrote:If I am talking about a game in a series I will compare it to previous titles, or if it's so similar to another game that it is unavoidable
Whipt1 wrote:It's the difference between subjective and objective.
Whipt1 wrote:I wrote information about MadWorld, and gave my opinion that is was one of the games I was enjoying the most so far this year.
Whipt1 wrote:That just means you're a bad writer.
Whipt1 wrote:You prefer reviews that reference many other games, even if you might not be familiar with them? Great. I don't because
Whipt1 wrote:I don't because I'd rather take the information and opinions from a review and compare it to my own experiences instead of rely on the external experience of the reviewer that I'm not familiar with.
Whipt1 wrote:I could've said it was like God Hand, except the setting is like Manhunt and Smash TV, and the combat uses motion controls instead of custom combinations, and it's over the top in the style of No More Heroes. But that's lazy.
by icycalm » 07 Apr 2009 23:18