by GnaM » 11 Jun 2007 02:57
To be honest, after buying a gaming PC for the 2005 round of new FPS's, I was rather underwhelmed by the whole scene. I played through Doom 3 and enjoyed it, but it wasn't nearly as good as it could have been. I played through parts of HL2 and Far Cry and lost interest in both before finishing. I played the FEAR demo, but it didn't blow me away enough to convince me that I would actually play through the whole thing. D3 ROE and Quake 4 were more of the same mediocrity that Doom 3 was, but more redundant...
Yeah, all the games were fun to a point and did certain things very well, but aside from the fact that they visually blew away console games at the time there was little to justify shelling out so much cash for the hardware (particularly after my apartment was broken into and my rig stolen, forcing me to buy another one after only 6 months).
So far the upcoming FPS I have the highest hopes for at the moment is Brothers in Arms 3...the first 2 games in the series were chock full of problems, but it actually looks like the 3rd one is solidly addressing them all and might actually do everything right this time.
All in all I feel like the design of FPS have not caught up to the technology they're working with. They can create gigantic amazingly-detailed environments, rendered with a very high level of realism, but they still can't take the AI or shooting mechanics much further than that of Quake 2, Half-life, or Counterstrike.
And no matter how photorealistic, the environments are still not all that imaginative. They're still canning us in generic corridors with frightening frequency, and while the open landscapes that games like Far Cry, UT2004, and Halo have treated us to are a welcome change from those infernal corrdiors...they're still not showing us anything truly out-of-this-world, which, given that these games are all supposed to be sci-fi, seems like a tremendous failing.
Anyway, thanks for the compliments on the blog, I know cruising user pages there is pretty hit-or-miss.