Recap wrote:icycalm wrote:I mean with a 360 you can even hook it up to a VGA monitor and get 1024x768 or 1280x1024, and those aren't even widescreen resolutions. Games look great.
You can do that with every game? No exceptions?
It's a global setting. So yes.
Recap wrote:As far as I know with PC games it's always software-based -- the games have some predetermined modes you can use.
You don't play PC games, do you? Sure, the modes are predetermined most of the time, but it's still all done in hardware. It would be impossible otherwise. Say you are playing Crysis. You can just about a million different resolutions. It would be completely inane if only one resolution was done in hardware and all the rest in software. The game would be unplayable in the "software" resolutions. I mean that's why people spend $500 on graphics cards.
Recap wrote:Some games just can read what are the modes currently on your Windows/graphic card and make them available by scaling and filtering the pic, but that's it.
This is never EVER done. Like never. Not even twenty years ago.
Edit: Okay, now I got where you are coming from. I bet the only PC games you play are doujin ones, which indeed seem to work the way you say. I played Utawarerumono recently and I was dumbstruck that it only offered one resolution.
Regardless, in over twenty years of playing THOUSANDS of Western-made PC games, I've never encountered such a travesty before. Even in 2D games like Age of Empires or Baldur's Gate II, for example, increasing the resolution simply increases the viewing area, so there's absolutely no scaling and no loss of image quality whatsoever.