http://www.supremecommander.com/
They won't be making it, naturally.
Moderator: JC Denton
by icycalm » 08 Jan 2010 22:11
by Nybble » 08 Jan 2010 22:19
Taylor was happy to admit that SupCom 1, while grand in gameplay terms, was lackluster when it came to story, which Square Enix has been happy to flesh out for this sequel. The single player campaign has therefore been expanded with this improvement in mind, and an involved story that features fractured relationships between a core cast of characters will be told, chiefly through brief in-engine cutscenes at the beginning of missions and, refreshingly, during the gameplay itself, with plot and character development coming over the radios as the plot-specific units chat to each other.
by icycalm » 08 Jan 2010 22:22
by icycalm » 08 Jan 2010 22:34
by icycalm » 08 Jan 2010 22:42
by icycalm » 09 Jan 2010 23:59
This effort to revamp and streamline the game experience extends to the core mechanics. The economy has been made more like the industry standard for these sorts of games: building up resources in your bank before plonking down buildings and upgrades wholesale. Taylor was adamant that this change was implemented to ease players into the fold, admitting that SupCom 1 really was just too complicated for many players out there to even bother learning the mechanics. Streamlined economy equals an easier learning curve and, he hopes, more fans.