Moderator: JC Denton
by icycalm » 10 Nov 2011 13:36
by Qpo » 10 Nov 2011 18:35
meaningless ones do not really make the game more complex -- they only seemingly to do so.
by raphael » 10 Nov 2011 20:48
and never will be "independent form our evolution-bred instincts",
by movie » 11 Nov 2011 02:55
and if you are good-looking enough they will even chase YOU around evem more than you chase THEM
by El Chaos » 11 Nov 2011 04:31
icycalm wrote:2. Then he assumes that these "two basic instincts" are "survival" and "reproduction", whereas "survival" is in fact never a basic instinct — the basic instinct is domination — which, of course, in order for an organism to indulge in it must first manage to surive.
icycalm wrote:This is typical of comic book nerd psychology: because they have observed that women do not want to have sex with them, and run away whenever they approach them, they automatically infer that women do not like sex and will run away from ANY male that approaces them
by El Chaos » 11 Nov 2011 20:30
EOJ wrote:So if you see someone dismissing this review as a "Cave fanboy rant" it should be pretty clear that they are an idiot.
by El Chaos » 11 Nov 2011 20:38
George Smith wrote:- L.A. Noire works as an example of how the artputz contigent
George Smith wrote:The new addition that L.A. Noire is getting hype over is its investigation/interrogation system.
by El Chaos » 12 Nov 2011 15:47
George Smith wrote:The Croal will suggest that games have some kind of responsibility to be advocates for social change, as if you're going to do undo the damage
George Smith wrote:Aint progress just grand?
by lobote » 19 Nov 2011 11:42
The Problem of the Measure of Forces
By Gilles Deleuze / Translated by Hugh Tomlinson
This is why we cannot measure forces in terms of an abstract unity, or determine their respective quality and quantity by usind the real state of forces in a system as a criterion
by Amor fati » 19 Nov 2011 18:26
icycalm wrote:And 3. Why does it make no sense to "transgress" a game's rules? He exlains that a few years later in The Transparency of Evil: "No one can stop me from claiming the right to move my knight in a straight line on the chessboard, but where does it get me? Rights in such matters are idiotic."
icycalm wrote:Naturally, he doesn't bother to make this clear, or perhaps he is reffering to both simultaneously, so I'll give two interpretations.
by Qpo » 28 Nov 2011 16:11
the desired effect, pulling as further in instead of repulsing us
by El Chaos » 01 Dec 2011 01:35
icycalm wrote:but Kick Off does exist, and by God it's always been, and still is, a shitload more fun to play than Sensible
by void » 05 Dec 2011 05:59
icycalm wrote:"Well, if what you are saying is true", scrub readers will at this point probably be wondering, "then why do the Makaimura games still have such a great reputation for tougness whilst Meat Boy doesn't?"
by El Chaos » 05 Dec 2011 22:26
qweasdzse wrote:All this, combined with every other glaring flaw, have resulted in a game that is a completely unworthy of anyone’s time.
by El Chaos » 05 Dec 2011 23:34
Chris Gesualdi wrote:Our character Issac is not a noble hero but rather an everyman, a silent working stiff who spends the majority of the game being ordered around like a grunt, the other surviving members of the repair team telling him what stupid piece of the ship needs fixing next while they presumbaly sit back in a control room somewhere and sip space cocoa.
by Worm » 15 Dec 2011 00:35
icycalm wrote:...though this last is merely a wild hunch that I have, and neither an incredibly interesting one at that, so take it as you will.
by El Chaos » 26 Sep 2012 00:17
icycalm wrote:It as at this point that Lady — Dante's romantic interest in this game — and the slightly compelling plot development come to the rescue
by Worm » 26 Sep 2012 22:17
...in order to pander to the masses of ignorant and stupid sloberring fagots...
by El Chaos » 08 Jan 2013 13:01
Michael "Sullla" Soracoe wrote:Twelve years in total for a third sequel to Diablo is an eternity in gaming circles... but this is Blizzard we're talking about, after all.