Moderator: JC Denton
by icycalm » 11 Jan 2013 14:14
by NeoKubrick » 15 Feb 2013 03:34
SF4 also copies dashes from SF3, and to try to compliment them, the designers slowed down the walk speed.
by icycalm » 15 Feb 2013 03:53
by NeoKubrick » 15 Feb 2013 04:39
by icycalm » 15 Feb 2013 05:00
by icycalm » 15 Feb 2013 05:14
NeoKubrick wrote:I usually reserve 'compliment' for something one person gives to another person.
by icycalm » 15 Feb 2013 05:19
NeoKubrick wrote:It should read as "and to try to complement them".
by icycalm » 15 Feb 2013 05:23
by icycalm » 15 Feb 2013 05:28
by mothmanspirit » 23 Feb 2013 07:46
Alex Kierkegaard wrote:They give everyone everything they could possibly ask for -- no matter how worthless, banal or even deprived.
by MrPattywagon » 08 Mar 2013 05:51
Derivations from this pattern (running kill lanes in bot for example)
by Amor fati » 29 Mar 2013 21:26
Fabius Mayland wrote:The television series was so engrossing that we watched the entire seaon on Netflix in a single sitting.
by El Chaos » 07 Apr 2013 17:18
Fabius Mayland wrote:This is made clear multiple times. So this is the "rule set" of the matrix. It's obviously not our rule set (they perform superhuman feats), but it is a rule set nontheless.
by El Chaos » 05 Nov 2013 23:35
S.A. Renegade wrote:As for the story side of things, I also like the concept, I mean, who wouldn't want a ghost friend that lets them run around being a god moding troll? Are you fucking kidding me? Think of the possibilities.
S.A. Renegade wrote:The plot basically amount to: there's a secret ghost world, the military wants to harness it for their greedy interests but obviously can't control it, so you have to stop them and save the world because you have ghost powers.
S.A. Renegade wrote:See, meeting the killer's mother in Heavy Rain actually served a purpose in leading you to discover his current identity.
by El Chaos » 29 Nov 2013 23:44
icycalm wrote:Why did this game, and the genre it launched, became such a huge success?
by El Chaos » 30 Nov 2013 00:55
icycalm wrote:But let's take it a step at the time.
icycalm wrote:Guardian Heroes and Viewtiful Joe appear to be among the handful of exceptions to this rule, but they are not really, since Guardian Heroes still works in a three-dimensional space since it features two tracks of movement, which is to say TWO PLANES instead of one, and Viewtiful Joe bamboozles you into forgetting how restricted a single-plane beat 'em up is by throwing as many special powers, slow-mo zoom-ins and gimmicky variety segments at you as it can (whilst Guardian Heroes achieves the same sort of effect through leveling and stat customization, remember).
icycalm wrote:You'd need a modern dual stick controller with a ton of buttons, and you'd need some serious technical wizardry and a shittload of sprite frames and scaling effects, but it could be done.
by El Chaos » 06 Jan 2014 00:51
Meekrob wrote:I didn’t realize that was a controversial opinion and people needed to be play a boring game in order to be convinced of it.
by icycalm » 12 Jan 2014 21:09
by jeffrobot494 » 23 Jan 2014 19:04
icycalm wrote:But above all with a fuckload of talent and a crapload of resources. Which is were you come in.
by System Blower » 08 Feb 2014 22:22
icycalm wrote:With Hercalitus it's flux, with Schopenhauer will, with Stirner the ego, with Kierkegaard faith, with Niezsche power,
icycalm wrote:Speaking comes first, even historically, and grammar much later, not the other way around, as Chmosky and his followers still seem unable to understand.
icycalm wrote:It is idiotic to talk about software when the hardware than can run it is lacking.
icycalm wrote:187. You are never closer to someone, than when you fucking or killing them.
icycalm wrote:171. The feminine feelings being idealized and glorified in Twilight are wonderful, because perfectly complementary to the male.
icycalm wrote:For there is, of course, no more staunch proponent of manliness than woman, just as the there is no greater lover of feminity than man.
icycalm wrote:Not the faintest clue that your protagonists should be better looking than your fucking neighbors, at the very at least.
icycalm wrote:Wake up you fucking eurotrash! movies are supposed to be exciting!
icycalm wrote:In short, "deep philosophical questions" are only asked — and answered — in philosophical works, duh, and if you still except show business people or novelists or journalists or clowns or gypsies or priests or politicians, or your fucking aunt Bertha, to pose, much less answer them, you need to have YOUR FUCKING DNA CHECKED.
icycalm wrote:Hence fantasy inferior to science fiction, which celebrates and glorifies science.
by ingolfr » 27 Mar 2014 05:01
298. Gerry Coulter doesn't understand what Baudrillard means by evil (as seen, for example, in his obituary of Robert McNamara, "To Speak The Name Of Evil"). Coulter uses the classical subhuman (and later Nietzschean) definition of evil = power. But Baudrillard's evil is not power, but the reaction to power, which is, of course, weakness (for if it weren't then power wouldn't be power either lol), consistent with his inversion of all Nietzschean terminology. Coulter is just not subtle enough to understand what Baudrillard is doing, so he stays with the classical definition, interpreting it moreover, in a moralistic fashion. Yes, the Allies where more evil (i.e. more powerful) than the Axis powers, and that's why they won; so what's your problem, dude?