What is ROAM?
You and up to three friends (online co-op) must scour a grim, ravaged world, where you have complete freedom to choose where you roam, what you do, and how you allocate and use the precious-few resources you will find on your journey. Every action in the game represents a choice - and each choice has pros, cons, and consequences.
Scavenge: You need food. You need water. You need tools to help you survive... So go find them!
Build: Barricade a building or build a fort in the woods. It's up to you!
Fight: Defend yourself using an arsenal of typical and improvised weapons (melee/ranged)
Survive: If you can...
Fans of RTS/Tower defense will enjoy our base building and large-scale battles
Fans of MOBAS/Action RTS/Action RPGs will enjoy the fast-paced, visceral combat and variety of weapons
Fans of Shooters will enjoy the skill-based gun play
Fans of RPGs will enjoy the exploration, NPC interaction, loot collection, and character development
It's not going to make the Dead Rising or Diablo teams lose any sleep, but anything with 4-player co-op is worth paying money for sight-unseen for me. And one of the dudes worked briefly at Gas Powered Games, so he is a real developer, at least. On the other hand:
By keeping our core mechanics simple, flexible, and cohesive, they are both easier to implement and easier for the player to comprehend and use. While certain aspects of ROAM might remind you of staple mechanics from various other games or genres, it never tries to be something it’s not. Fun game play is our primary goal - not adding unnecessary, overly-complex features.
Translated from defense-mechanism-speak: "Our game will at best be decent, but greatness is beyond us".
