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[PC] Amnesia: A Machine For Pigs

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[PC] Amnesia: A Machine For Pigs

Unread postby immersedreality » 29 Jan 2013 20:11

The year is 1899. Wealthy industrialist Oswald Mandus has returned home from a disastrous expedition to Mexico, which has ended in tragedy. Wracked by fever, haunted by dreams of a dark machine, he recovers consciousness in his own bed, with no idea of how much time has passed since his last memory. As he struggles to his feet, somewhere beneath him, an engine splutters, coughs, roars into life...


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Official website:
http://www.aamfp.com

Halloween 2012 Trailer:
http://www.youtube.com/watch?v=vxwAGB6Tos0

The screenshots and trailer don't look so hot, but I found the first Amnesia to be quite enjoyable so I'm hoping for the best. Frictional Games stepping back into a strictly production role and letting newbie developer thechineseroom take the reigns has me a bit worried as well.
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immersedreality
 
Joined: 26 Feb 2011 00:19
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Unread postby dinopoke » 20 Feb 2013 11:26

http://www.frictionalgames.com/site/node/126

Amnesia: A Machine For Pigs reached a major milestone last week, when thechineseroom sent us their final version of the game, representing over a year's worth of hard work. But don't get too excited just yet!

Some work is still left to be done. We are testing, tweaking, optimizing, porting, translating and all those things that are part of the process of creating and releasing a game. Currently we are looking at a release around Q2 2013.

How come a game meant for Halloween 2012 has been delayed for so long? Originally we thought it would be a short, experimental game set in the universe of Amnesia, but thechineseroom had a vision that was bigger than that. As their work progressed, the potential for a much greater project emerged. What we ended up with is no longer what we had first imagined, but a fully fledged Amnesia game. A different kind of Amnesia, but definitely not a short experiment.

More information on the game, pricing, requirements, availability and so forth coming at a later date. Stay tuned as we wrap things up!
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dinopoke
 
Joined: 09 Mar 2011 08:14
Location: Sydney, Australia

Unread postby dinopoke » 05 Jun 2013 20:48

The game has been delayed again, now to late summer.

http://www.frictionalgames.com/forum/th ... #pid234672

jens wrote:We are working away as fast as we can, it has to take the time it takes. We have no rush and as a certain well known game developer said "A delayed game is eventually good, but a rushed game is forever bad.".

We are optimizing, tweaking and in general putting the FG expertise to good use. TCR keeps putting in work as well. There are companies working on the translations (will launch with 9 languages in addition to original English). The porting guys are porting away. Deals are being made. Things are prepared for launching the game through more online stores than any other FG game before. In general occupied with all things related.

We know we will not make Q2, we also know when the game will be ready for launch. We have not set the exact day yet. You can however make good use of the weather outside this summer and look forward to gaming with the piggies as the summer comes to an end.
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dinopoke
 
Joined: 09 Mar 2011 08:14
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Unread postby ksevcov » 18 Aug 2013 12:19

https://twitter.com/ChineseRoom/status/ ... 7721459712

So, the secret is out- Amnesia: A Machine for Pigs is set for release on 10th September! Can't wait for all you little piggies to play it.
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ksevcov
 
Joined: 07 Mar 2012 21:43
Location: Riga, Latvia


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