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[PS4] Knack

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[PS4] Knack

Unread postby dinopoke » 21 Feb 2013 05:04

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http://www.eurogamer.net/articles/2013- ... k-revealed

PlayStation 4 architect and Marble Madness creator Mark Cerny has announced a new game for Sony's upcoming console called Knack, which he'll be directing.

Using Unreal Engine 4, Knack will star a little robot orc-looking thing that can sometimes turn into a hulking giant that looks a bit like Zelda antagonist Ganondorf if he were made out of building blocks.

The art style is cartoony and somewhat futuristic. It recalls Cerny's last gen work on Ratchet & Clank and Jak & Daxter.


Announce Trailer: http://www.youtube.com/watch?v=q59tHyhDMkI
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Unread postby Heell » 22 Feb 2013 11:28

More details: http://blog.us.playstation.com/2013/02/ ... station-4/

It was a great pleasure to be able to introduce the title at the PlayStation Meeting in New York. With our new project, Knack, we are really trying to take advantage of everything that the PlayStation 4 supports, from the graphics capabilities of the platform to the physics simulation necessary to handle our very unique hero. Over the years I’ve been involved in a number of character-based action titles – Crash Bandicoot, Jak and Daxter, Ratchet & Clank – and with the gameplay of Knack, we’re trying to focus on the essential fun behind the action/platform gameplay. I’m hoping that we can make something that excites those that played the classic games back in the day, as well as something that attracts new fans to the genre.

I’m sure you saw a lot of things in the trailer and might be wondering what exactly the game is all about.

The Doctor (a not-so-mad scientist) studied ancient relics from a long lost civilization for many years, and finally found a way to bind them together and give them consciousness. The result is Knack, a creature with mysterious powers – for one, he can incorporate more relics into his body as he finds them, which allows him to transform from a three-foot tall creature into a gigantic wrecking machine.

During the game Knack also discovers that he has a skill (in other words, a knack!) that allows him to incorporate ice, metal and other substances into his body, giving him new abilities from level to level. The result is gameplay which is a little bit like Crash Bandicoot, and a little bit like Katamari Damacy, in that the Knack can get quite large indeed. There’s also a touch of God of War in there, in that there is an epic feel to the game in places.

As for the story, mankind is threatened by a resurgent goblin army and Knack steps forward to protect them – until it becomes clear that an even greater danger is posed by elements of the human community.

Right now we’re hard at work on the game and developing for PlayStation 4. It has been an incredible opportunity to contribute this early on to what’s shaping up to be a very interesting year for the industry. This is just a small taste of what’s in store and you’ll be hearing more about Knack and how it plays on PS4 very soon.
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Unread postby Amor fati » 01 Sep 2013 09:14

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Unread postby Heell » 19 Oct 2013 11:20

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More screenshots: http://www.allgamesbeta.com/2013/10/kna ... s-and.html

http://blog.us.playstation.com/2013/10/ ... ck-on-ps4/

A Deeper Look at the World of Knack on PS4

Hello, everyone. We’re coming to the final stretch before the launch of PS4, as well as Knack, a game I’ve been honored to be a part of. It has been great working with the very talented folks at Japan Studio, not to mention Mark Cerny, a true living legend.

Our goal with Knack was to deliver a different kind of experience for PlayStation fans at launch, outside of the realm of gritty shooters and mature action games. Knack harkens back to the golden days of Crash Bandicoot and Jak and Daxter, when controls were simpler, but challenges were large enough that those control schemes had to be mastered by anyone intending to finish the games. So, who better to create a game like that than one of the creative forces that brought Crash and Jak to life, Mark Cerny himself?

Knack has a lot to offer, so I’m excited to be able to share some new details on the story, and some of the cool transformations that Knack takes on during the game.

The Story

The story, of course, revolves around Knack, mankind’s secret weapon against the goblin threat. After an initial invasion by the goblins years prior, the two races have been living together on Earth, in separate societies. However, after the goblins invade a human settlement, Knack sets out to find the goblin hideout and discover how these primitive goblins got their hands on advanced tanks and airships.

Aiding Knack on his expedition: the Doctor (the inventor that brought Knack to life thanks to the mysterious power of the ancient relics), Lucas (the Doctor’s teenage assistant), Ryder (Lucas’s uncle, who is also a world-famous explorer), and Viktor (a billionaire industrialist who made his fortune mining the ancient relics that provide power for electricity, machinery, vehicles, and more).

Very early on in the story, we learn that Viktor has bigger ambitions, placing him at odds with Knack and crew. This means you’ll be facing not only the goblin soldiers, with their tanks, mechs, and airships, but Viktor’s own army of soldiers and robots as well.

The storyline will take players through a wide variety of gorgeous stages and environments, from caves to forests, cities to giant airships, all brought to life by the amazing artists at Japan Studio. And of course, no action platformer would be complete without some challenging boss battles. Don’t let the colorful graphics fool you — there’s plenty of challenge to be found within the world of Knack.

There’s a lot more to the story, which is told through a feature film’s worth of fully mo-capped cutscenes (featuring some familiar voice acting talent). You’ll learn more about the origins of the mysterious ancient relics that power everything in the world, including Knack. Deeper mysteries abound that — as certain parties try to harness the true power of the relics — could threaten to put the whole world at risk.

The Transformative Powers of Knack

As you may have seen in our other previews, Knack is made of relics, and by absorbing more and more of them he can grow from his original 3-foot tall size to 6 feet tall, 15 feet tall, and even 30 feet tall. On their way to the goblin hideout, Knack makes his way through an ice cave and, thanks to Lucas, discovers the ability to absorb ice, just like relics, to make himself bigger and stronger.

This changes up the gameplay in different ways. For example, once Knack makes it out of the cave, the ice starts to melt and he’ll have to defeat tough enemies before he shrinks back down to a smaller size. Throughout the game, Knack will find he can absorb different kinds of materials, such as...

• Metal Knack: an extremely powerful form, but being made of metal also means you’re magnetic… which can lead to some interesting problems!

• Wood Knack: one of the biggest versions of Knack in the game. And while wood is easy to find, it does burn easily! That said, if you’re on fire, you can use that to access some extra areas…

We’ll be back soon to talk more about the world of Knack, including how we’re sharing the fun with our local 2-player co-op mode. In the meantime, you can pre-order Knack now via PSN and download it day one.
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