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[PSV] TxK

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[PSV] TxK

Unread postby Amor fati » 11 Apr 2013 16:25

http://minotaurproject.co.uk/blog/?p=372

Jeff Minter wrote:19 years ago saw the release of one of the best games Llamasoft ever made, a game which came to be recognised as one of the best games on an entire system – Tempest 2000 on the Atari Jaguar. I’ve often thought that one day I would like to revisit that game and do some kind of an updated version on modern hardware.

We’ve had a couple of cracks at it before, it’s true, but neither of them quite managed to achieve the same level of greatness as the original. T3K for the Nuon was in its own way remarkable, given that it was built using shader-like techniques (doing significant per-pixel computations) before shaders even existed, in software, on a 54 MHz CPU. But that game never achieved its full potential given that the NUON chip that it ran on only ever had very limited distribution, and the resolution and framerate were never quite what I hoped they would be.

Then there was Space Giraffe on the X360 and PC – still in my opinion one of the best things we’ve ever made, and a game that pushed boundaries by making sensory overload an integral part of the game’s difficulty. For those players that got what we were trying to do, SG could be an almost transcendental experience, and those people who love it REALLY love it. In that I still feel that we succeeded admirably. But I also have to admit that the game was divisive; some people didn’t like the complete immersion in eyeball-searing psychedelia and the gameplay modifications that made it not quite the pure shooty T2K upgrade that the initial look of the game seemed to promise.


Jeff Minter wrote:And so that brings us to our new project – TxK on the Playstation Vita.

We’re going to base it on the essence of the original T2K. It’ll be the pure, straightforward shooter that maybe you hoped for when you first saw Space Giraffe. We’re not going to overload you with ultra psychedelia, but we will make it fluid and colourful and awesome-looking on the Vita’s delicious, vibrant OLED screen. We’re going to give you a perfect treat for your eyes, ears and thumbs with a modern extrapolation of one of the best shooters ever made on hardware that’s just perfectly suited for it, and in a way that retains the purity of the original design.

It’s going to be *awesome* .
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Amor fati
 
Joined: 25 Mar 2010 01:36

Unread postby Amor fati » 21 Jan 2014 12:41

txk.png


http://blog.us.playstation.com/2014/01/ ... -and-more/

Code: Select all
  Title           Launch           PS Plus Launch      Regular Price
                   Week               Week Price   
 
TxK (2/11)  2/11 through 2/17         $7.99                $9.99


TxK – Jeff Minter // Designer, Llamasoft


“We bring 30 years of arcade design experience to bear in TxK, the latest and greatest evolution of the abstract arcade shooter style that we pioneered back in the 90s. TxK features beautiful vector graphics that look stunning on the Vita’s screen, an outstanding and extensive original soundtrack and absorbing, satisfying gameplay that’ll take you to tranced-out arcade nirvana. TxK is neon candy for your thumbs and your mind – come get your supply!”


txk_04.png

txk_06.png

txk_10.png

txk_12.png

txk_19.png


Trailer: http://www.youtube.com/watch?v=aYXFHc8WAog
Developer interview: http://www.youtube.com/watch?v=l4nx6am275k
Footage: http://www.youtube.com/watch?v=p9ew0CAexRA
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