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[PC] [PS4] [ONE] Get Even

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[PC] [PS4] [ONE] Get Even

Unread postby movie » 24 Dec 2013 02:39

http://gematsu.com/2013/12/get-even-ann ... ext-gen-pc

Deadfall Adventures and Necrovision developer The Farm 51 announced Get Even, a new first-person shooter for next-generation consoles and PC, during a press conference in Warsaw, Poland today.

The game uses “3D scans of real locations and people,” developed in collaboration with research institutes and independent specialists, to produce its graphics.

Get Even plans to remove the barrier between single and multiplayer by linking them together. Players can join other players’ single-player games “at any moment” and take on enemy roles regularly controlled by AI.

Players can experience the events of the single-player campaign from the perspective of two opposing protagonists. The story will be told through “elements of gameplay, exploration, and interacting with the environment,” rather than through “the standard usage” of dialogue and cutscenes. Gameplay will differ based on which side of the story is chosen.


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Unread postby Heell » 08 Jan 2014 20:14

Get even 2.jpg

Get even.jpg


http://www.allgamesbeta.com/2014/01/get ... er-pc.html

The Farm 51 Blurs The Lines Between Single and Multi-Player Experience With 'Get Even'

Bringing a modern multi-tiered approach to the first-person action experience, The Farm 51, a talented video game developer, today announced Get Even for next-gen platforms and PC.

Eschewing the usual clichés and gung-ho settings currently inhabiting the FPS genre, Get Even subtlety removes the classic division between single-player and multiplayer experiences to unfold two linked stories. The game’s plot revolves around the memories of its central heroes which have a dramatic effect on how the game progresses. The route the player chooses to follow determines their personality as the game unfolds. The carefully crafted storyline mixes elements of thriller and horror with exploration.

As these personality traits are revealed, the merging of single-player and multiplayer elements tighten. When players embark on a single-player mission, others on the network can join the quest as enemies, so players never know whether their opponents are human or CPU-based. This suspense further heightens the player’s feeling of a threat.

To create the photo-realistic visuals that bring the gritty universe to life, Get Even is the first game to use large-scale, real-world scanning to create expansive and lifelike environments. This 3D scanning technology combines with advanced lighting effects to create a stunning and believable world that pushes the boundaries of the genre.

Similarly, the team has worked to provide advanced weaponry and technology that exceeds current capabilities but are not beyond the realm of real-world application. For instance, weapons that fire around corners play a large part in Get Even, allowing the user to shoot from a safe position. These weapons can be linked with the player’s in-game smart phone to not only add a sight functionality, but use apps to bolster attack options. Corner-shot weapons are fully customizable throughout the game.

Wojtek Pazdur, CEO of The Farm 51, says: “As an independent developer, it would be foolish to go head-to-head with the larger companies and create a ‘me-too’ knock-off, and frankly we wouldn’t be interested in doing it. We believe that there is still a ton of content and design creativity that has yet to be explored in the first-person genre, as well as an audience beyond the warfare player - those are the people we are going for with Get Even.”

Get Even is the combined creative effort of key development talent who were responsible for titles such as Painkiller: Hell and Damnation, Deadfall Adventures and NecroVisioN and who are committed to producing a first-person action game that does away with many of the conventions and limitations that define the first-person shooter genre and ultimately stands apart from the multitude of often tired competition.

Scheduled for 2015 and oriented toward digital distribution, Get Even is currently several months into development and The Farm 51 will be releasing further details on in-game content as the game progresses. For more information, please visit facebook.com/GetEvenGame


Teaser trailer: http://www.youtube.com/watch?v=nZ1-BLhYocg
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Unread postby Qpo » 18 Aug 2014 16:25

Weapons shooting around corners and harnessing other people to improve one's "single-player" experience both sound interesting, especially the latter since they're emphasizing that one won't be able to tell what is A.I. and what is human. I think you'll still be able to tell what is what from their movement (even if noobs are sometimes said to "play like bots"), but a lack of "DRAGONMASTER1337 HAS JOINED YOUR WORLD" and the like means it could actually work out and maybe even be good.

It could also be terrible, and that goes for the corner-shot weapons too, but that doesn't make it less interesting.
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