http://takedownthegame.com/





TAKEDOWN is a thinking-person’s shooter. The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability. The operation to clear pirates from a hijacked oil tanker by Russian special forces in May of 2010 is a perfect example of the types of missions in TAKEDOWN.
In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.” The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.
This project, working title TAKEDOWN, aims to change that. This game, the spiritual successor to games like the original Rainbow Six and SWAT series, will focus on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your plans, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don’t expect all of the tools and plans to be forced fed to you – it is up to the player to ensure their team is equipped and ready for the tasks at hand.
You will plan your insertions and routes before going into the scenario, outfitting your teammates with weapons and equipment of your choosing, and then execute the mission. If one of your team members is killed, they are gone, and you have lost their valuable experience, so you have to be careful! Gameplay modes include single player, co-op, and competitive multiplayer.
If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the project for you.
How is TAKEDOWN different from other games?
Ghost Recon: Future Soldier focuses on future tech and using gadgets to reveal the locations of your enemies. Rainbow Six: Patriots looks to provide a “Jack Bauer” experience. Call of Duty games emphasize huge movie-like set pieces and perks. Battlefield and ARMA bring different variations on large battlefields with a variety of vehicles.
Compare these games to the description of TAKEDOWN, and we hope you will understand the difference
How many players and how large will teams be?
AS far as team in SP / COOP. We are shooting for 6 – 8 on your team. As far as PVP our generally goal is at 12 – 16.
How much realism will be in this game?
Realism will be the basis for the gameplay features, balanced with fun. Weapons handling and character damage will be based on realism. No regenerating health, see around corner cover systems, or magically resurrected team members.
What experience does the team behind TAKEDOWN have?
Serellan LLC, led by veteran game designer and BAFTA Award winner Christian Allen, is a small indie studio made of industry veterans from studios including Red Storm Entertainment, Monolith, Surreal, Microsoft, Ubisoft, Bungie, and others, with extensive experience on games like the original Rainbow Six, Rainbow Six Rogue Spear, Ghost Recon, GR2, GRAW, F.E.A.R., Condemned, Halo: Reach, Drakan, The Suffering, World of Tanks, and more. Also included is a recently retired US SF Operator, with several tours under his belt who, along with Christian Allen’s USMC experience, will bring realism and authenticity toTAKEDOWN.
We also have Rich Douglas, composer, providing the score; Charles Guan providing concept art, and Matt Corboy (of The Shield, L.A. Noir, and The Descendants) signed to voice the Commander.
Is the game first person or third person?
First Person view is planned on PC, with PS3 going Third Person. Xbox 360 view is to be determined based on feedback from the 360 community.
What gameplay types are planned?
TAKEDOWN plans a single player campaign, co-op play, and competitive multiplayer.
What is the setting of the game?
TAKEDOWN is set in today’s world, with no sci-fi or future elements. You take the role of PMC’s (Private Military Corporations), taking on scenarios all over the world for a variety of employers with various objectives, including hostage rescue, asset recovery, security, and target elimination.
Will there be a minimalistic HUD? Will certain elements of the HUD (like magazine count) fade out when you are not reloading?
The HUD will be as minimalistic as possible while providing the information that you need. We don’t want to clutter up the screen with useless or minimally useful HUD elements just to try and look cool. As far as elements fading in and out, we will be looking into this. We also plan to allow players to minimize HUD elements as well through UI options.