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[PC] [360] [PS3] [WIIU] The Walking Dead: Survival Instinct

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[PC] [360] [PS3] [WIIU] The Walking Dead: Survival Instinct

Unread postby dinopoke » 10 Feb 2013 10:50

http://www.thewalkingdeadbegins.com/

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http://en.wikipedia.org/wiki/The_Walkin ... l_Instinct

The Walking Dead: Survival Instinct is an upcoming first-person shooter developed by Terminal Reality and published by Activision. Unlike The Walking Dead by Telltale Games, which was based on the comics, Terminal Reality's The Walking Dead: Survival Instinct is based on the television series.

The game is a prequel to the TV show, and is set in the Georgia countryside focusing on Daryl and Merle Dixon as they fight their way through the walkers and make their way to Atlanta. The player, as Daryl, can either fight the walkers or stealthily sneak past them. The player will also meet other characters along the way, who can either help or damage him.


http://www.eurogamer.net/articles/2013- ... ld-footage

Survival Instinct focuses on stealth and distraction gameplay. The demo showed the player throw scavenged items, such as glass bottles, into a crowd of walkers to provide an opportunity to sneak past them. The AI is alerted to human sounds, such as gun fire, so shooting is only recommended when absolutely necessary. The walkers can smell the player, too. So hiding may not always be enough to avoid their attention.

"We wanted something different. Drop a Call of Duty player in our game and they're not going to last long," Gamble said. "We wanted a game that felt more real but at the same time being a little more faster-paced and not getting bogged down with the micro-management of some of the more complex games out there."

The mission shown was to attract a number of walkers into a church, then use fireworks to burn it down. Finding the fireworks involved scouting the area, avoiding the walkers along the way, while staying in communication with Merle. Then, once five sets of fireworks were found and placed, it was a case of finding a safe spot to watch the carnage before returning to the escape zone of the level.

Activision and Terminal Reality are keen for Survival Instinct to be called a first-person survival game because they feel the term FPS isn't appropriate. "Shooting is ringing the dinner bell," Gamble explained. First-person survival is about the best way to describe it. That's what we wanted from the beginning. Everything they do in the show we want to translate into the game. If you look at the show, they're trying their best not to use guns. In fact, in Season 3 they've got hand-built silencers on everything. That's how we tried to translate it.

"You want to be quiet. If you look at the show, three walkers is a threat. It almost takes out Rick [Grimes] in one episode in Season Two. Okay, there's our benchmark. Three should be that breakpoint. Everything we watched in the show we tried to translate into the game. They tried to be quiet. That's the big thing about our game.

"Once we started establishing human sounds and human elements to make those walkers more aware of the situation, we needed a list of human sounds. Gunfire fell into that. It's like building that universe as the universe is built. By sticking as accurate as we could be to the show, in following the rules of the show, it helped craft how the game was built. It works out well."


http://www.eurogamer.net/articles/2013- ... al-trailer

After some really rough early footage of The Walking Dead: Survival Instinct was revealed, Activision went dark on releasing any video of the zombie shooter until today when it unleashed its first official trailer a scant month and a half before its release on 29th March (or 26th March, if you live in North America).

As for the footage, it looks... better, albeit not terribly impressive. Still, it's newer, so it should give players a better idea as to how Terminal Reality's take on AMC's take on Robert Kirkman's franchise is shaping up.

Elsewhere, Activision announced that those who pre-order The Walking Dead: Survival Instinct on Xbox 360 or PS3 at GAME or GameStop Ireland will receive the Walker Herd Survival Pack, which contains the pun-tastic Herd Mode where you stave off endless waves of the undead. The add-on will also grant new weapons in the story mode including a survival knife, sawtoothed machete, kukri, reinforced hatchet and advanced machete.

A word of warning: If you do get the add-on, be sure to install it before starting the game as you won't be able to access the new weapons in a game already in progress.

No price has been announced for the Walker Herd Survival Pack for those who don't pre-order Survival Instinct.


Fan trailer using game footage: http://www.youtube.com/watch?v=1-lk7_rFWRM

Official Trailer: http://www.youtube.com/watch?v=bLfsQwl0yn0
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dinopoke
 
Joined: 09 Mar 2011 08:14
Location: Sydney, Australia

Unread postby shubn » 19 Mar 2013 13:56

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shubn
 
Joined: 10 Jan 2012 03:17
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