http://www.siliconera.com/2011/11/30/ar ... ction-rpg/
Spencer wrote:Square Enix hasn’t said much about it, but it appears online play will be a key component. One of positions is for a network programmer who will work on network synchronization and player matching. The game will use 3D graphics too since Square Enix is looking for background modelers and a real-time 3D graphics programmer.
http://www.1up.com/news/square-enix-ram ... pg-project
According to an interview published in this week's Famitsu magazine, Ichimura has left the Dragon Quest team to head up this as-yet-unnamed project. The interview included several pieces of concept artwork, all of which seem themed around a dark, Gothic-influenced motif that looks a lot more like Elder Scrolls than Final Fantasy. "We do have the worldwide market in mind with this title," Ichimura told Famitsu, "and we're prepared to deploy along those lines. However, we're not trying to make a game for overseas gamers -- the challenge we're undertaking here is to present a fun game to the entire world that only Japanese people like us can make."
Ichimura emphasized to Famitsu that he's taken his time since DQIX -- a title that sold 4.3 million copies in Japan but less than a quarter of that in the rest of the world -- because he wants a game that seems more "authentic" and less Japanese-y to the world gamer audience. "I think Japanese studios have a tendency to make these 'good enough' imitation backdrops when they're making a game set outside of Japan," he explained. "We're working closely with our overseas staff to keep this game from winding up that way. We're not trying to push what we want to do on others -- our approach is to gauge what gamers want right now and take that one step forward. That's why I've been traveling around the world for the past two years to fully investigate our potential userbase. If anything seems off to the gamers in terms of art style or the test gameplay, we write detailed reports and rework the problem area. Now we're finally at the point where the foundational research and technology is pretty well set in stone. It's a new experience for me, but this trial-and-error approach is what I've set out to do from the start."
Square Enix hasn't announced a target platform for this Unreal Engine 3-powered project, although Ichimura hinted at the possibility that the game could hit the next generation of consoles after the 360 and PS3. "Working on an in-house project is another first for me," he commented, "and having an entire studio working right next to me is a really amazing experience. Having worked with UE3 before, the speed this trial-and-error process is going is extremely fast. We have a core team of about 35 people right now, but really, there's only a few people in each individual section. We have experience making RPGs, but not exactly with action RPGs, so we're going to have a special need for people with extensive action experience -- as well as network experience, because that's certainly going to feature in the game too."
http://www.siliconera.com/2013/01/31/is ... ction-rpg/
Spencer wrote:Maybe Square Enix’s Unreal action RPG will be called Bloodmasque? Square Enix’s Japan division filed a trademark for Bloodmasque and registered a domain name for the title. Currently, the URL doesn’t go anywhere, but a domain name identifies this as one of Square Enix’s projects.
