default header

News

[PS4] Lily Bergamo

Moderator: JC Denton

[PS4] Lily Bergamo

Unread postby bradinf » 28 Mar 2013 22:38

New Grasshopper game announced.

grasshopper2.jpg
grasshopper2.jpg (62.01 KiB) Viewed 11576 times

grasshopper1.jpg
grasshopper1.jpg (61.75 KiB) Viewed 11576 times


http://www.shogungamer.com/news/15502/s ... anufacture

Grasshopper Manufacture may not have even finished their upcoming game yet, but the studio is already prepping and discussing, albeit of a cryptic nature, their next title. While talking about the studio’s forthcoming PS3/Xbox 360 action game Killer Is Dead, GhM mastermind and overall creative genius Suda 51 revealed a few key pieces of info regarding the next game from the studio.

Once again having a basis of being a hack-and-slash game, something which Suda admitted has become the studio’s forte, the next game from GhM could be a follow-up to No More Heroes. Fans of the series such as I shouldn’t get too carried away just yet since Suda didn’t explicitly say such a thing in his interview with Famitsu.

However, the few pieces of concept art that were revealed for the project does have a striking resemblance to the overall No More Heroes aesthetics – in particular the similarities between the character of Shinobu and this new combatant shown in the concept art.

Besides showing the art, which is done by longtime GhM staffer Yusuke Kozaki, Suda mentioned that the general design of the art and approach of the project has gotten considerable darker as development has progressed. What’s even more interesting about this new GhM joint is that the game will feature a female protagonist – one who hopefully won’t be as scantily clad as Juliet Starling was in Lollipop Chainsaw.

Overall it does seem like Suda and the team are striving for a mature tone in this new project as he went on to mention how they want a character that hasn’t appeared in action games before. Such a statement could rule out the notion of this being Shinobu co-starring in a No More Heroes spin-off, or full-on sequel, though such a thing could still ring true conceptually since we hardly see any badass female warrior types in gaming anymore – especially those with cybernetic arms and who wield a katana.

Beyond that Suda kept his lips sealed as to which platforms this new project will appear on and when it’ll be released. The release window and bevy of new info for Killer Is Dead was relatively short, at least compared to the multi-year dev cycles and periods of silence of other games, so it could be reasonable to assume that this new game could be released within a year or so. Suda did tease that more info will be released in the Fall, so it could be likely we’ll receive more information once the Tokyo Game Show rolls around.
User avatar
bradinf
 
Joined: 07 Nov 2011 12:00

Unread postby icycalm » 29 Mar 2013 03:01

"Shogun" Gamer lol. And what a ridiculous logo. How many retarded videogame sites can the internet hold anyway?

As for the game, Suda has no inspiration whatsoever and he's simply copy-pasting his simplistic hack-and-slash engine into as many games as he can to keep the studio afloat. At least they are pretty, though, so that's something.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby Ununpentium » 29 Oct 2013 23:14

Lily-Bergamo.jpg

lily-bergamo_2013_09-6gi6o.jpg

lily-bergamo_2013_09-32dy2.jpg

lily-bergamo_2013_09-4niqj.jpg

Grasshoppers-Post-Killer-is-Dead-Teaser.jpg
Grasshoppers-Post-Killer-is-Dead-Teaser.jpg (213.64 KiB) Viewed 11525 times


http://suda51.wikia.com/wiki/Lily_Bergamo

Lily Bergamo is an action[1] video game in development for the PlayStation 4 console. It is being designed by Grasshopper Manufacture with art direction by Yusuke Kozaki, who led the visuals of Grasshopper's 2007 effort No More Heroes.[1] GungHo Online Entertainment's acquisition of Grasshopper in January 2013 will allow Lily Bergamo to feature "unique online functionality" provided by GungHo."


Details surrounding Lily Bergamo are sparse. The game entered development in November 2012 and will be the first title to benefit from Grasshopper's partnership with GungHo,[1] which will introduce prominent online connectivity for the first time in a Grasshopper video game; previous efforts such as Lollipop Chainsaw and Killer Is Dead connect online solely for players to post their single-player scores to leaderboards. A forty-second teaser premiered at SCE Japan Asia's PlayStation 4 press conference on September 9, 2013, where the game's title and platform were announced.[1] Goichi Suda has been especially positive about Lily Bergamo due to GungHo's providing him with "complete creative freedom."[2] Suda boasted a similar comment in 2005 when Shinji Mikami's presence at Capcom lent him considerable freedom designing killer7 thanks to Mikami's involvement with the project.[3] In an April 2013 interview Suda implied Lily Bergamo was being developed for more than one console,[1] however the title is currently identified only as a PlayStation 4 exclusive,[1][2] with no comment of a future on neither Xbox One nor seventh-generation consoles.


PV: http://www.youtube.com/watch?v=YvCgpPCYS68
User avatar
Ununpentium
 
Joined: 26 Oct 2010 02:38

Unread postby Some guy » 22 Dec 2013 18:11

http://gematsu.com/2013/12/suda-51-talk ... -interview

Suda 51 interviewed about Lily Bergamo: http://www.youtube.com/watch?v=u8kNPG87HVY

English translation:

—To begin, what kind of game is Lily Bergamo? Can you give us a brief outline?

Lily Bergamo is an action game, the hero of which is Tae Ioroi, a woman with a slightly difficult name. Although one might say the action is not ordinary action. It’s “Extreme Action.” E-x-t-r-e-m-e a-c-t-i-o-n. And with a grand scale “Companion App,” we hope to challenge ourselves.

—Why do you plan to release Lily Bergamo on PlayStation 4?

Grasshopper Manufacture is a member of the GungHo family now, and with Grasshopper and GungHo together GungHo’s (Representative Director Company President CEO) Morishita said, “Let’s make a game that leverages the inherent flavor of both companies.” And so Lily Bergamo was born. Also, because we took notice of PlayStation 4 from the beginning, when we played with the platform, we decided to develop it on PlayStation 4.

—I think the ‘Extreme Action’ you mentioned earlier is a keyword of this game, but could you concretely say what kind of action this means?

To define “Extreme Action” is very difficult, but… how should I put it—to be honest, I don’t even really know (laughs). First, it thoroughly incorporates the elements of “hack and slash.” In short, within the action, there is an element of growth included. By accumulating experience, the player’s data is updated more and more rapidly. This is the type of action game I want to create, and development is advancing.

—It sounds like you’re aiming for an amazing action game that exceeds all other action games Grasshopper Manufacture has handled so far.

That’s right. Games like Shadow of the Damned, Lollipop Chainsaw and Killer Is Dead that we worked hard on on PlayStation 3 are completed, but of the accumulated action cultivated in these titles, we want to put the best into Lily Bergamo. Action… especially slash action, is our strong suit, and we are very confident.

—The character design is being headed by Kozaki Yuusuke, isn’t it?

Kozaki has been working with us since No More Heroes, and is like family. As a member of staff he’ll work together with us creating things. Thinking like this, we are having him participate. Of course, Kozaki’s artworks are firmly featured in Lily Bergamo.

—I’m looking forward to seeing what form Kozaki’s characters will take on PlayStation 4. To continue, I want to ask about this title’s big feature, the “Companion App.” Have the contents of the app been concretely decided?

The companion app is continuing development for smartphones. This is the component we want you to pay the most attention to. I can’t talk about the details yet, but please look forward to an announcement.

—You’ve said before that you’re stressing the smartphone version’s “asynchronous online…”

As far as GungHo is concerned, “online” is its forte, and so the team is being made to cultivate ideas. Because of this we’d like you to keep notice. But this is also something we ask you to wait to hear more details about.

—In that case, how will the functions of the DualShock 4 be put to use in this title?

We want to make use of the touch pad. Grasshopper’s talent is in cooking up devices and doing game design, so we want to try out a lot of things.

—How about the Share button that will allow players to upload screenshots and other things?

Whether we will implement the functions of the Share button or not is undecided, but personally I’d like to try to use them. I feel like this is my game, so I want to share it.

—The PS4 has five keywords: “Simple,” “Immediate,” “Social,” “Integrated,” and “Personalized.” Of these five, is there one that is particularly in your mind?

The most impressive one to me is the word “Immediate,” because I felt it’s the most committed point of PlayStation 4 as a game console. We are a game company, and so at any rate making interesting games, making fascinating games, is what we want to focus on. For the sake of this we need hardware that acts “Immediately.” When making a game, this “Immediacy” is an ingredient that gives the most peace of mind. Sure enough, as we develop now, we are feeling the response of this “Immediacy.”

—Many saying that PlayStation 4 is hardware that is easy to build with, but does Grasshopper feel the same way?

It is easy to build with. I’m not sure if it’s fair to compare, but if I were to compare to PlayStation 3, it really is easy to build with! This is surely something that all developers are feeling, I think.

—Since it’s easier to build with than any other hardware to date, you must be able to use a lot of time to pursue the things you want to do.

That’s exactly right. I think that’s the point that is directly connected to the word “Immediate.” Being able to relax and develop is the best thing for us, so it’s very exciting.

—I’m sure that the release of Lily Bergamo is still premature, but how is the current development situation?

The quickest way for us to deliver a game to you is to lay the bricks one day at a time. Now, the team is laboriously building and lifting Lily Bergamo day by day. We are kneading interesting ideas, making reliable data, making adjustments… and valuing the time we use to work. So please keep notice.

—We’re looking forward to it. Lastly, is there a message you could leave for game fans?

February 22, 2014 is a day that I am personally looking forward to very much. If I could meet PlayStation 4 even one day early—this is a feeling I’ve longed for. Dare I say I think there are many players anticipating PlayStation 4 even more than we are, but for those players we want to work hard to be able to deliver Lily Bergamo even one day sooner. Please support Grasshopper Manufacturer’s new title Lily Bergamo!
User avatar
Some guy
 
Joined: 24 Nov 2010 14:21
Location: UK


Return to News