default header

Theory

lol

Moderator: JC Denton

Unread postby Nervicide » 08 Mar 2009 15:59

Evo wrote:The 13 Basic Principles of Gameplay Design
by Matt Allmer

http://www.gamasutra.com/view/feature/3949/the_13_basic_principles_of_.php


What that guy says is actually pretty sensible if you compare it with other gamasutra masters of design, he nailed point 10 for example, I know guys at EA mobile who wouldn't tell the difference between the two approaches, then again I know guys at EA mobile who drool while drinking... so yeah...

Anyway check this out: GuinnessbookLOLedition

Boy oh boy, even the kotaku'kuns think there's something wrong with that monster. I'm really curious who was in the "crack team of specialists". I bet some N'Gai flubberblubber was involved... although the list is too retarded even for the likes of him to be apart of, he does have the cred to get an invitation to some shit like this though.
Last edited by Nervicide on 08 Mar 2009 17:51, edited 1 time in total.
Nervicide
 
Joined: 08 Mar 2009 11:43

Unread postby BlackerOmegalon » 08 Mar 2009 17:36

On the latest episode of the popular 1up podcast they were reading posts from the site, and one poster mentions Sega's Ringedge/Ringwide, which gets a laugh from the members of the podcast who dismiss it as something he made up. None of the 4 respected game journalists had heard of it. I guess they're not even reading Neogaf, Kotaku or Joystiq at this point. One could make the argument that your typical western gaming journalist wouldn't be expected to know about the latest arcade hardware (despite it being posted on blogs like Joystiq and Kotaku), but even people on Neogaf have cited their general lack of gaming knowledge, since they got other things that an average forum poster would know wrong.
BlackerOmegalon
 
Joined: 30 Jan 2008 17:16

Unread postby icycalm » 08 Mar 2009 18:05

That Gamasutra article is characteristically awful. "Desiccated" would be the correct word, I believe. Which is also why it makes for such tedious reading. I will explain why at length when I write about game academics.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby icycalm » 09 Mar 2009 01:38

I lolled deliriously for about a minute with this post:

http://www.psu.com/forums/showthread.ph ... ost3959135

That kid has a future! It's like I am looking at myself four years ago, when I joined my first online forum.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby Bradford » 09 Mar 2009 15:43

Bustagroove wrote:losganados this is your second thread concerning semantics. Once again your position is contradictory to the majorities opinion. Once again you have given yourself [a] position . . . that flies in the face of conventional interpretations.

Ceterum autem censeo, losganadosinem esse delendam.
You know he knows just exactly what the facts is.
Bradford
 
Joined: 18 Jun 2008 18:11
Location: Orlando, Florida, USA

Unread postby BlackerOmegalon » 09 Mar 2009 20:35

Former Working Designs boss Vic Ireland compares game localizing to being a Hollywood script doctor, and makes other outlandish claims (such as providing better delivery of storylines). He also draws a comparison with the failure of the Final Fantasy Spirits Within movie and Star Ocean 4's "broken" storyline (which virtually claimed to be able to fix in a previous post).

http://www.neogaf.com/forum/showthread. ... st15050189
BlackerOmegalon
 
Joined: 30 Jan 2008 17:16

Unread postby Evo » 11 Mar 2009 06:27

http://www.rockpapershotgun.com/2009/03/10/a-tale-of-two-empires/#more-8933

Kieron Gillen wrote:
UK isn’t a PC centric country and never has been. The US has always had the PC closer to the heart of the country - not least because proper PC development started there in the 80s when we were all on Amigas primarily.

Britain is odd in many ways. It’s telling the PS3 has done better here than many other places.

I’ll say this though: It often seems that Americans have an odd aversion towards non-American developed PC games.

Which opens a can of worms.

KG


He does this a lot, but never ever really bothers to actually explore that can of worms...
Last edited by Evo on 12 Mar 2009 04:14, edited 1 time in total.
User avatar
Evo
 
Joined: 08 Mar 2008 10:23

Unread postby icycalm » 11 Mar 2009 11:53

That's not funny. I mean, he is right, apart from this:

I’ll say this though: It often seems that Americans have an odd aversion towards non-American developed PC games.


Which is just completely gratuitous and has no basis in reality. Max Payne? Far Cry? And he is supposed to be a PC gaming expert?

Where's the link, by the way?
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby mothmanspirit » 24 Mar 2009 13:14

http://forums.selectbutton.net/viewtopic.php?t=19827

choice quote:
negativedge wrote:You are very right that this is essentially an anime, though. It just happens to be one that works better as a video game.
User avatar
mothmanspirit
 
Joined: 17 Mar 2009 20:10
Location: Illinois, USA

Unread postby El Chaos » 24 Mar 2009 19:01

http://www.gamasutra.com/blogs/DonDaglo ... of_Wii.php

Adam Bishop wrote:What is playing a video game? It is the ability to use an input device to get a response on a screen. Aside from people with certain physical disabilities, *everyone* already has the necessary skills to play a video game.
User avatar
El Chaos
Insomnia Staff
 
Joined: 26 Jan 2009 20:34
Location: Buenos Aires, Argentina

Unread postby icycalm » 24 Mar 2009 19:56

I thought you were making fun of the article -- I never bother with the comments.

The article was not wrong. It was not a good nor an interesting article, but it wasn't wrong either. The man who wrote it made one of the first (if not the first) CRPGs in the 70's, and has been a game designer ever since.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby dai jou bu » 27 Mar 2009 05:34

Heh, these people are trying to hide the fact that they screwed up earlier.
User avatar
dai jou bu
 
Joined: 03 May 2007 06:25

Unread postby mees » 08 Apr 2009 23:27

GameSpot wrote:Will Wright leaves EA, founds Stupid Fun Club


http://www.gamespot.com/news/6207584.html?tag=latestheadlines;title;1
mees
 
Joined: 30 Sep 2008 02:51

Unread postby icycalm » 13 Apr 2009 01:18

Hope everyone is having a great January. Personally, my 2009 seems to be continuing along last year’s theme of ‘hardly any time spent at home’, with the last few weeks having seen me in Milan, New York, and now, in Boston for a couple of weeks (I’d returned home from San Francisco in late December). It’s been during these travels that I’ve finally read two things I’ve been meaning to for a while. The first of these was President Barack Obama’s (how amazing does that still sound!) Dreams from My Father, blown away as I was by the beautiful, and also personally for me, somewhat resonant narrative of a man exploring issues of his heritage and identity.

The second was Jim Rossignol’s 2008 publication, “This Gaming Life”, which, aside from being an exploration of gaming culture across three very representatively different physical landscapes, is also a look at the positive life-changing effect that gaming has had on the lives of many enthusiasts, with the author himself as a notable example. It is a great argument suggesting that not only the act of gaming itself, but the structure that the culture creates and helps to foster the real talents and passions of it’s players. In short, gaming can act as the catalyst, if not the vehicle, to help to make us more satisfied, more fulfilled people.

Further to this, This Gaming Life also serves as something of a manifesto for the potential value of videogames, a glimpse into what games have meant for many, and also what they could mean to us in the future. Games as vehicles for meaningful impact are touched on, as well as hints of a future ludosociety of sorts in which games integrate into more of our everyday lives.

These are of course, the highlights of what this particular book meant for me as a reader. You can read Jim Rossignol’s own comments on it as the writer over on this blog post at RPS. However, reading is inarguably something of a personal experience at times, and I certainly couldn’t help noticing the budding parallels between some of Rossignol’s travel-worn passages and my own feelings as I sat reading most of it, thirty thousand feet in the air.

I think I’m still trying to figure out exactly what my own personal journeys, and a wider world view is beginning to teach me about people, culture, and games. I don’t know what it is just yet, but I know the lesson is certainly there. May this rambling post be one step on that fuzzy journey too.


http://mitu.nu/2009/01/29/this-gaming-life/

So, as mentioned previously, I’m currently in Boston - or rather the lovely Cambridge, MA, to be more precise; one of my favouritest places in the world. I’m being graciously hosted by one of my best buds Eitan Glinert, who, after graduating from MIT last year with his thesis on accessibility in videogames, founded new games startup, Fire Hose Games, whose mission is to create fun video games that have a positive social impact. He was even mentioned in the NYT very recently [There's lots of plugging for you, hopefully enough to earn my keep for the next week ;)]

So, on arriving into Boston, bleary eyed and stumbling off the Bolt Bus, I was immediately whisked away to a talk by Chris Swain, co-founder of the EA Game Innovation Lab at USC. Although the subject of the talk was the ever-ambitious “Future of Games“, Chris successfully guided us through a myriad of topics, ranging from defining the possibility space of games, to his own titles he’s worked on (such as the ReDistricting Game).

He then defined the ‘path to the future of games’, discussing how the cultural relevance of games is increasing (mentioning the recent Pew Report on Teens, Video Games, and Civics, which noted that 97% of 12-17 year olds in the US play video games, as just one example of startling, but not surprising, statistics). He also mentioned how game development is now in the ‘Hollywood Trap’ - with increasing pressure to innovate, but developers finding it difficult to do be innovative in such an environment where publishers are only willing to churn out the same games again and again. He discussed the following potential solutions: 1. WWWWD? (What would Will Wright do?) - answer: procedural content, although Spore proves that at least currently, this remains a very difficult and costly design challenge. Secondly, he mentioned user-generated games as another potential solution, what with iPhone Apps, Kongregate, XBox Community Games and the like - however, one problem he noted with sites like Kongregate certainly, was that there is not much innovation going on. Digital distribution was another solution he touched on in his exploration of the future of gaming.

Overall, Chris’ message was one of massive potential; he extolled games as ‘the literature of the 21st century’, drawing comparisons to the primitive roots of film and the subsequent success of that medium. However, he very rightly stated that games are just not articulate enough yet, they are generally unable to explore and discuss the human condition the same way literature does. It will, then, take some very difficult design challenges to be overcome before we see this happen. Arguably, of course, there are plenty of nascent examples of games which begin to touch on this particular aspect of the possibility space. (1, 2, 3, 4 to name a few in no particular order…)

[Interestingly, Chris' own definition of the biggest stumbling block for this was the lack of being able to communicate with game characters; he sees advances in conversation engines as a major feature in moving the medium forward. I'm not sure I agree with this entirely, although it's certainly one part of the challenge.]


http://mitu.nu/2009/01/29/like-buses/
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby icycalm » 13 Apr 2009 13:55

http://forums.selectbutton.net/viewtopic.php?t=20227
http://forums.selectbutton.net/viewtopic.php?t=20212

I like it how some people in there parrot things they've read on this website, without of course referencing me. The only thing that makes this situation bearable, and even highly satisfying, is knowing that -- referencing or no referencing -- they will never manage to use my ideas to get anywhere. It doesn't matter how long and how hard the artfags try: it's futile -- complex problems are not meant to be solved by artfags.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby Bradford » 14 Apr 2009 19:40

Wait, the co-founder of EA's 'game innovation lab' thinks that the possible solutions to a lack of innovation are:

Mitu wrote:1. WWWWD? (What would Will Wright do?) . . .


Translation: make non-games (or 'software toys', depending on the terminology you prefer).

Mitu wrote:Secondly, he mentioned user-generated games as another potential solution, what with iPhone Apps, Kongregate, XBox Community Games and the like . . .


Right, have games be made by amateurs, that sounds smart. After all, it always works out so well when we have non-lawyers write laws and non-business people regulate commerce.

Mitu wrote:however, one problem he noted with sites like Kongregate certainly, was that there is not much innovation going on.


No!

...and as long as I'm here,
Mitu wrote:one example of startling, but not surprising, statistics

I'd like to thank you for for publicly wiping your ass with my language.
You know he knows just exactly what the facts is.
Bradford
 
Joined: 18 Jun 2008 18:11
Location: Orlando, Florida, USA

Unread postby icycalm » 14 Apr 2009 20:03

lol yeah. But at least she's cute. Maybe she can make up for this nonsense by bearing healthy children.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby another Riposte » 14 Apr 2009 22:04

The 1up podcast is a fantastic source of comedy. Thanks BlackerOmegalon for pointing it out to me. There is just something special about hearing artfaggotry and other shit being spoken out loud.

http://podcast.the1upnetwork.com/flat/1 ... 040309.mp3

In Listen UP: 04/3/2009 they are wrapping up GDC09. At one point they ask the question "Why do you play games?" I don't know who it is, but there is one guy who goes crazy with it. He even gets the other guys upset. I THINK it is this guy: http://www.mathewkumar.com/

His insanity starts at 39:52 with the words "Because they are apart of culture."

"SHUT UP ABOUT BONERZ... WHY ARE YOU NOT BEING SERIOUS?"

It is just incredible and lasts for over ten minutes.
another Riposte
 
Joined: 13 Apr 2009 10:13

Unread postby mothmanspirit » 15 Apr 2009 05:59

http://www.metacritic.com/games/platfor ... ythmheaven

There are reviews calling it "deep" and "challenging". I actually like Rhythm Tengoku Gold, but seriously, it's the fuckingest shallowest game I've ever played. I mean, what the fuck? Did those guys magically manage to turn stupider?
User avatar
mothmanspirit
 
Joined: 17 Mar 2009 20:10
Location: Illinois, USA

Unread postby mees » 17 Apr 2009 01:56

IGN wrote:Closing Comments
OutRun is just as much fun as it was when released more than two decades ago, though the gameplay fundamentals haven't changed much and the series is still in need of a bonafide relaunch. That said, I still love OutRun. I'll never get sick of Heart Attack mode. Partially because it offers a great challenge, but also because it's the only time in my life that I've ever satisfied a woman. If you're looking to waste a few hours drifting, OutRun's a great option.


http://xboxlive.ign.com/articles/973/973321p1.html
mees
 
Joined: 30 Sep 2008 02:51

Unread postby icycalm » 25 Apr 2009 23:58

Recap wrote:You still don't get it, Chow. Nobody here ('cept for your mate dumb-Charlie, I guess) cares about what you have to ever say. You're just a nameless rat which has the need to mention others' names in order to get some forum attention.

Read: I already won the popularity contest. It involved helping uncountable others for years on gaming history questions and technical stuff. Even rats like yourself -- you're an epidemy. Get over it. Improve your internet obsessions. And your gaming habits; they suck. Etcetera, etcetera.


https://gamengai.com/forum/viewtopic.php?p=18275#18275

Man, I already miss Recap. What a fucking prickish way to end his run here that was. He managed to make me so mad at him that I actually banned him.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby icycalm » 26 Apr 2009 00:04

lol, how come I didn't see this stuff earlier?

Recap wrote:
Shou wrote:Gotta love your attempt at a racial slur.


Rats don't qualify as human race, just saying. Other than that, I don't know what the fuck you're talking about. Maybe you should get that complex checked. Later.


https://gamengai.com/forum/viewtopic.php?p=18284#18284
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby mees » 26 Apr 2009 00:21

Did you decide to not write "banned" as his title?
mees
 
Joined: 30 Sep 2008 02:51

Unread postby icycalm » 26 Apr 2009 00:23

Yeah, I'd hate to be reminded of it every time I come across one of his posts.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby another Riposte » 26 Apr 2009 09:07

http://www.gamasutra.com/blogs/TynanSyl ... r_Game.php

When people started calling them games, that’s what they were. Simple sets of action-reaction rules and mechanics. You’d take your action and the system would apply the rules and respond. There were defined goals and boundaries. Pong, Galaga, Space Invaders - All resembled board games and pinball more than novels or films.

We’ve moved on. Games aren’t packages of action-reaction rules any more. Often there is no defined goal, or at least not one as clearly defined as before. Success is no longer measured in abstract points.

Doesn’t it seem strange we’re still using the same word to describe the Hungry Hungry Hippos, and Fallout 3?


Oh man...
another Riposte
 
Joined: 13 Apr 2009 10:13

PreviousNext

Return to Theory