zinger wrote:Recap wrote:Didn't know you had a hi-score thread for this game! Since it's my first time doing this on any forum besides mine, I'll clarify that I _never_ use more than 1 credit per play. It's the reason I always ignore hi-score threads; this is a rule which makes the labor way harder and seems nobody but me follows, so there's no actual competition.
So! I'd advocate a brand-new "disclaimer" heading every hi-score thread in order to know which is the case -- true 1-credit play / fake 1-credit play (gotta love that naming convention).
I really don't know about that rule. Save states or credit feeding saves me a lot of time, which allows me to learn and experience far more games in a shorter period of time (and several of the mediocre ones become less frustrating). I'm all about playing the game as the designers intended but I don't think I'm hardcore enough to spend that much effort on games such as this one [Super Contra].
So it seems we indeed have a problem here, 'cause on the one hand you prefer to ignore the rule, but on the other, you acknowledge that as the way "the designers intended"...
But what actually got my attention from your post was the final statement. What do you mean by "games such as this one"? "Non good-enough games"? Or is it "games as terribly hard as Super Contra"?
'Cause if it's the former, well, you, in fact, are making them worse games than they actually are by ignoring the "rule"! Maybe the question here is why the hell are you wasting your time with "non good-enough games"!
And if it's the latter, you can make the game easier by going to the switches and setting the diff. level at a lower level, for God's sake!
That is, why in the world are we so worried about making clear we use "default" settings here and there while we're ignoring the very first "default setting" -- "1 credit per play only"!
And my ultimate point being, of course, that you're spoiling your game. You're missing the opportunity to get thrilled by the progress itself, by discovering new areas thanks to actual merits. How in the world [general question here] can you say if a game is good or not if you don't let it show. The challenge of arcade game resides not only in the pure motor skills/concentration it demands from you, but also in the patience. 'Cause you know, if it's a matter of "saving time", you have all the super play movies out there.