VIDEOGEAM JOURNLOLIST SLUT HOBAG THINKS THAT SHE "HATES VIDEOGEAMS"!!1 NEWS AT 11!
http://forums.selectbutton.net/viewtopic.php?t=26402
Heather Campbell wrote:I think I hate video-games.
The last six months of writing about games burnt me out, I think.
I just don't like the direction the industry is going.
What happened?
Why is exploration dying? Why are we giving up the accidental for narrow, claustrophobic direction?
Even our FPS games are becoming a chain of cinema-inspired set-pieces.
I want rooms and enemies. And I'd like it if those rooms were gigantic, and sometimes looked like the outside.
It's five pm and I've been in an office all day. I haven't thought about video-games since I wrote my last piece for Play, which was published on my site this January, and was about how I felt like love was fake. Someone give me something in games to be happy about, regarding games. Something that makes me as happy as that banner from Another (Out of This) World. But modern, please.
http://forums.selectbutton.net/viewtopic.php?t=26402Here's my advice to you, dear Heather. Perhaps your getting burned out with the videogeam industry is a psychological metaphor for the industry getting burned out with itself, due to an increasing lack of abstraction which should clearly be blended with core emergent gameplay elements to form an artistic whole that gives meaning to an otherwise narrative-bereft postmodern medium mired in hardcore derivative games lacking innovation and accessibility? You should look into that.
Moreover, here are some pointers that may help you with some of your specific concerns:
Heather Campbell wrote:The last six months of writing about games burnt me out, I think.
I wonder why that could be... Why don't you try writing an article about that?
Heather Campbell wrote:I just don't like the direction the industry is going.
And which direction might that be, pray tell? Because this is really astonishing news, that despite all signs to the contrary, the "industry" is in fact headed towards A SINGLE direction! Moreover, what would be even MORE interesting would be to figure out what the hell that would have to do with anyone getting burned out on games.
Heather Campbell wrote:Why is exploration dying? Why are we giving up the accidental for narrow, claustrophobic direction?
LOLWHAT
You lost me there, I am bit slow with the psychological metaphors, you see.
Heather Campbell wrote:Even our FPS games are becoming a chain of cinema-inspired set-pieces.
Yes, I can see how that could be seen as a bad thing by someone who was too dense to realize that this is what
WE HAD BEEN RABIDLY ASKING FOR AND WORKING TOWARDS ALL ALONG.
Heather Campbell wrote:I want rooms and enemies. And I'd like it if those rooms were gigantic, and sometimes looked like the outside.
I feel your pain. There is indeed a serious lack of games with rooms and enemies these days. Not to speak of gigantic rooms that sometimes "look like the outside".
Heather Campbell wrote:Someone give me somethng to be happy about
Get on a plane to Tenerife, Canary Islands, and when you get here give me a call (672230053). I'll give you something to be happy about.