I've played the trial period of EVE and have to agree with bullethell's assessment. Here's what I experienced of the game:
Inside space stations: This is literally nothing but navigating menus. If you are not flying a ship, you are in a menu.
Travel: You never directly control your ship. All movement is of the form "select x object, choose a menu command to fly to that object, then wait for your ship to arrive," whether the object in question is halfway across the galaxy or on the same screen as you are.
Mining: Similar story, select asteroid, use menu command to approach asteroid, activate mining laser, wait for ship to finish mining.
Combat: Combat was, in my experience, nothing but menu selections. At the lowest level, you select the enemy, direct your ship to orbit at optimal firing distance, choose the lock target command, click your weapon to activate it, then wait for the battle to end. Eventually you get upgrades that add a little more to combat. Things like "click a button to spend extra power to boost your defensive shields" probably make combat more interesting, but in an "I'm playing an RTS but with one unit" kind of way.
The tutorial hints that your character is supposed to be issuing orders to a crew rather than operating anything himself, which fits the control scheme perfectly.
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I haven't personally played Yohoho Puzzle Pirates but it seems to mostly be a combination of puzzle minigames and
turn based combat.