Moderator: JC Denton
by Strifer » 07 Feb 2010 11:01
artfan wrote:But whatever it is that's on the screen is as real as anything else that surrounds us.
But the 'soldier' doesn't just refer to what is on the screen but also the fictional character we imagine in our heads. Therefore it can't all be real. Where am I going wrong?
artfan wrote:So then you are saying that fictional worlds... are not real?
by artfan » 07 Feb 2010 11:19
by Worm » 07 Feb 2010 12:44
artfan wrote:a drawing of an apple is real. If I say the drawing is of a fictional character called Clive the apple, Clive is not real. If I group the fictional Clive and the drawing
by icycalm » 07 Feb 2010 15:48
artfan wrote:people are not addressing the term used by the book.
icycalm wrote:If what is real exists, then what is "half-real" must "half-exist", right? But how can something "half-exist"? It either exists or it doesn't!
icycalm wrote:The "dragon" or the "wolf" are simply what happens when the game's rules interact with the digital circuitry to which we feed them. What comes out of this interaction is neither "fantastic" nor "unreal" nor "half-" or "quarter-" or "six-sevenths-" real -- it is perfectly real. It's smaller, more harmless, less complex than many other real things, certainly, but that does not in any way render it unreal.
artfan wrote:just asking for people to clearly state why the term is wrong
by icycalm » 07 Feb 2010 23:46
artfan wrote:But the 'soldier' doesn't just refer to what is on the screen but also the fictional character we imagine in our heads. Therefore it can't all be real.
by icycalm » 08 Feb 2010 00:13
artfan wrote:But the 'soldier' doesn't just refer to what is on the screen but also the fictional character we imagine in our heads. Therefore it can't all be real.
by icycalm » 08 Feb 2010 14:37
by icycalm » 11 Feb 2010 02:14
by El Chaos » 11 Feb 2010 18:48
icycalm wrote:(...) one cannot play with a ROM cartidge (...)
icycalm wrote:This has had as a consequence the absurd overestimation of the importance of the software part (since that's the part that has the game's name stamped on it, lol), to the point where a little retard like Mr. Juul can crawl out of his hole, mount the steps to a covention's auditorium stage, and in all seriousness and solemnity blithely declare the hardware part to be "unreal" without anyone laughing his ass off and getting up and throwing his chair at him (-- a reaction which, let's face it, would have perhaps been reasonable).
icycalm wrote:The computer, after all, is by no means ever pretending anything -- the poor thing is merely following its masters' orders (-- indeed to the very letter, and often enough so well as to expose logical flaws in their instructions -- in the form of crashes, bugs, etc.)
by Jsoir » 11 Feb 2010 19:14
icycalm wrote:...what we must understand is that, in videogames, there are no activities. From the point of view of reality, videogames are about nothing, and nothing actually happens in them. If people want to know what ACTUALLY occurs in videogames, here you go:
In a videogame, nothing is actually occurring apart from the player sitting in front of a screen wiggling around a joystick. And of course a game disc is spinning, electronic signals are passing between the computer and the screen, photons from the screen strike the player's eyes, sound waves emanating from speakers arrive at his ears etc. etc. But nothing depicted ON THE SCREEN is actually happening. No one is walking. No one is shooting. No one is talking. The player is simply, with the help of the machine and a code which is merely a collection of 1s and 0s, tricking his own brain into believing that these things are happening, and that he takes part in them through the wiggling of the joystick or any other type of controller. That is all that's actually happening.
So, to sum up, it is absurd to claim that a new activity can arise out of the world of videogames. Activities are always defined at the level of reality, after all. Tetris is not an activity, distinct from the activity of Contra, for example, or M1 Tank Platoon or Metal Gear Solid. All these videogames (and all videogames ever, in the past or in the future) are about sitting in front of a screen wiggling a joystick around -- they all comprise a SINGLE activity, and this will never change.
by austere » 11 Feb 2010 22:04
icycalm wrote:From the point of view of reality, videogames are about nothing, and nothing actually happens in them.
Jsoir wrote:Whatever the player decides to do with that image in his head, whatever that image represents to him, is up to him, but the activity is real. Is the activity 'moving the image of Pac-Man upwards' then not a new activity that arises from the world of videogames?
by ontologist » 12 Feb 2010 17:39
by icycalm » 12 Feb 2010 19:52
Jsoir wrote:Great article.
Doesn't it contradict what you said about videogames as simulations though?
Jsoir wrote:As this article points out, when the player wiggles the joystick, and thereby moves the image of Pac-Man in a certain direction, he is engaged in a real activity. Whatever the player decides to do with that image in his head, whatever that image represents to him, is up to him, but the activity is real. Is the activity 'moving the image of Pac-Man upwards' then not a new activity that arises from the world of videogames?
by icycalm » 12 Feb 2010 19:59
austere wrote:I'm glad this Jesper Juul wrote all that crap, since we got this article as a consequence.
by icycalm » 12 Feb 2010 20:37
EightEyes wrote:That is a powerful, lucid, magnificent essay.
by Jsoir » 14 Feb 2010 02:27
austere wrote:Definition of actually: as an actual or existing fact; really. For example, in Shatterhand, you don't really control a man with bionic arms and punch out villains while your helper floats above you. You're just sitting in front of a computer or console, twitching on the controller and staring at the screen.
icycalm wrote:Dude, what the fuck. Do you even know what an activity is? The way you are defining activity, every time I go play basketball, or every time I ride my motorycle, I am doing a brand-new activity. An activity is -- wait for it! -- AN ABSTRACTION. I mean of course every basketball game is unique and unrepeatable -- but what we mean by "basketball" is any activity which roughly shares a number of common characteristics. The way you are defining activity, every time I move the stick in Pac-Man I am performing a new activity!
Jesus Fucking Christ dude.
The activity is "joystick wiggling". This does not mean that every joystick wiggling session has to be FUCKING IDENTICAL to every other!
by icycalm » 14 Feb 2010 15:07
Jsoir wrote:Why not consider playing different videogames different activities as well?
by icycalm » 14 Feb 2010 15:12
Jsoir wrote:Indeed, you control an image of a with man with bionic arms. But it's not what the image depicts that concerns me here, it's the image itself. For the image itself is perfectly real, and the activity of moving it around on your screen is a real activity.
by icycalm » 14 Feb 2010 15:17
by austere » 15 Feb 2010 22:02
icycalm wrote:The dionysian man is he who affirms even the bad, the ugly, the terrible in existence, as a necessary precondition for all that is good, beautiful and elevated. "He is affirmative to the point of redeeming even the entire past" -- even little retards like Jesper Juul, lol.