by Robomoo » 22 May 2017 02:07
We developed a new strategy for dropping from the plane. The plane actually flies a different route across the map each game and this has quite a big effect on the entire match and where you want to drop. First of all, you need to identify some of the "major" drop locations -- places with a lot of loot that will attract a lot of players. For example, these are any of the towns, the school, the airfield, the power station. Anything that looks cool from the air really, with a couple of exceptions. Then, at the beginning of each match, you need to choose one of these locations that's as far as possible from where the plane will fly that's still reachable by parachute. Failing that, you want to choose a "medium" loot location (any moderate cluster of buildings) that's medium-far from where the plane will pass. If you choose a major drop that's too close to the plane's flight path you'll be dropping straight into a bloodbath. Here even if we were amazing players it's just a lottery of who manages to get to a gun first. So one player is in charge of checking the plane's flight path, choosing an appropriate drop, putting a pin in it, then calling a countdown and telling everyone when to drop, while also mentioning e.g. "we're going to the school" if he feels like it. Everyone else just has to press F at the right time and point themselves at the pin.