Tokyo Rude wrote:As someone that just finished FFXII.
The game is about 60 hours too long. Ignoring complaints about the battle system, the story is stretched horribly thin, and you can feel where Matsuno walked out and people were left with the scraps and just kept them.
The story for about 40 hours is go here > no? > go here > no? > how about here > no? > HOW ABOUT ALL THE WAY OVER HERE > no? >shit? what about here? > no? >here? > yeah I guess? > the end.
And let me see if I can remember my environment chart? sewer > desert > sewer > mine > desert > canyon > mine > desert > ancient temple > corridors of a ship > cave > desert > desert > forest > mine > canyon > old temple > canyon > forest > beach > plains > plains > cave > plains > plains > old temple > corridors of a ship.
None of the environments were really engaging. The story was nowhere near complete, and the first place you go IS A FREAKING SEWER.
Then at the end they try and throw a lot of friendship is important. The ending was a little more coherent than the ending of FF7.
The Gambit system was fantastic in theory, but I'd need to see a youtube video of you dudes playing and talking up what you like about it. I was monumentally bored with the game, and forced myself through it because I knew if I didn't I'd have lingering regret. There wasn't a battle in it that I thought was "pretty fun". I kept thinking about PSO and pressing a button to actually attack is awesome.
Completely determining my companions behaviors was pretty nice.
Another game where I press buttons to attack: Tales of Rebirth, and that game has an insane amount of systems I have no interest in solving, but it always feels fresh in a way Grandia fans wish Grandia did.
The game telling me "The final boss is not invunerable to all attacks" for about 10 minutes was REALLY cool. That's irony.
I mean the beginning 7 hours of FFXII were great, and then it flatlines completely. Another FF that does this is FFVII, which then just becomes a Final Fantasy for 20 more hours, not SEVENTY.
I like didn't even give a shit about those sidequests. Mostly because I'd try to do a hunt and be told "You don't have a GLORYHOLE key." I don't even know where to get a GLORYHOLE key.
Hell anytime I tried using Summons they almost were immediately MURDERED. The Misty abilities were even stranger and incoherent.
<b>Final:</b> I can safely say FFXII is not a good video game, and I'm genuinely interested (as I always am) for someone to show me WHY they thought it was fun instead of TRYING to prove me wrong. Sort of my whole opinion of this board.
http://forums.selectbutton.net/viewtopi ... 832#571832
Rudie knows what he's talking about sometimes. Perhaps this is one of those times.
