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Shmupmame

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Shmupmame

Unread postby Saf » 27 Dec 2010 21:42

http://shmups.system11.org/viewtopic.php?f=1&t=30659

This is a recently released modification of MAME that runs both Dodonachi: Daioujou and Ketsui (!) without lag, as well as fixing a lot of other STGs. I believe they have Espgaluda working as well, though I haven't tried it yet. All three have been ported to consoles by now, but for people like me who don't have a 360, this is really great.
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Saf
 
Joined: 27 Dec 2010 07:58
Location: Australia

Unread postby Saf » 24 Jan 2011 12:07

http://shmupmame.wordpress.com/

3.0 is out with more enhanced features and accuracy, bringing more laglessly playable games to the table (like Battle Garegga). Oh, and Espgaluda definitely works.
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Saf
 
Joined: 27 Dec 2010 07:58
Location: Australia

Unread postby Tain » 24 Jan 2011 19:38

I'd love to see delay tests performed with a high speed camera on some of the PCBs that Shmupmame makes changes to.

As far as I can tell, the whole point of Shmupmame is to remove the frame/sprite buffer in various MAME drivers. It's nice that this is an option, but I haven't seen anything to make me believe that this leads to more accurate emulation. There are drivers that have zero delay in standard MAME, after all, and I can't see the MAME developers including input delay for the hell of it.
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Joined: 15 Jul 2007 05:28

Unread postby zinger » 24 Jan 2011 19:48

Battle Garegga and Armed Police Batrider were basically unplayable in MAME before because of the input lag, and since I don't have the boards or even a cabinet to play them with anymore, this is awesome news. I just need to get myself a new stick, and then I'm set for life, STG-wise!
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Joined: 22 Oct 2007 16:32
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