http://videogamerx.gamedonga.co.kr/zbxe/1355553
It will use the CryEngine 3, which is discussed here: http://forum.insomnia.ac/viewtopic.php?t=2732
Still haven't played the first one, but will soon.
Moderator: JC Denton
by icycalm » 08 Jan 2010 22:02
by icycalm » 19 Dec 2010 23:00
by Worm » 20 Dec 2010 21:56
Cevat Yerli wrote:Crysis was a bit difficult to access because it required more burden on the player to think. What we want is for the burden to be reduced, but thinking is still allowed, so the access is easier, simplified.
by Worm » 03 Jan 2011 22:08
by icycalm » 08 Jan 2011 15:21
Nebula wrote:In fact, some even arrogantly bragged about this with implications of "this game cannot be done on consoles!!!". Of course, Crysis 2 is right around the corner along with a nice plate of crow.
And it still isn't done on consoles as Crysis 2 isn't as first Crysis in scope and interactivity. Crysis CE3 techdemo clearly shows Crysis assimilation is not possible on consoles even in a butchered lower settings mode with an unacceptable framerate, memory limiations and/or trying to push visual tech too much on the consoles but it ran like ass and looked weak vs Crysis on PC.
The line "cannot be done on consoles" clearly goes for the tech and visuals of higher settings as a A64 3200+, a 6800GT and 1GB RAM could play game fine at low-medium. Such a system from 2004. Crysis 2 is now coming for consoles and it still stands clear its tech and visuals are a far cry from Crysis at higher settings... and still it is barely playable on consoles. It's pretty clear who will "eat crow"!
by Worm » 25 Jan 2011 00:01
by Worm » 16 Feb 2011 02:21
