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[AC] [SAT] [360] Radiant Silvergun

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[AC] [SAT] [360] Radiant Silvergun

Unread postby El Chaos » 26 Sep 2010 23:29

Will be released on Xbox Live Arcade in 2011 with new features: http://www.youtube.com/watch?v=lfakyXCo_mY

The trailer comes from Microsoft's own TGS page: http://www.xbox.com/en-US/community/eve ... efault.htm
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El Chaos
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Unread postby icycalm » 30 Sep 2010 18:27

http://postback.geedorah.com/foros/view ... hp?id=1438

Recap wrote:XBLA. Semi-adaptado para 16 : 9. Dos jugadores en línea. Microsoft en la edición:

http://www.treasure-inc.co.jp/index01.html

http://www.youtube.com/watch?v=lfakyXCo_mY


Enlaces: http://gamenyarth.blog67.fc2.com/


Recap wrote:Image

Image

http://www.joystiq.com/screenshots/radi ... n-xbla/#/0

(Están a su resolución nativa; arrastrad a barra de URL.)

Otro que sin 'scanlines', no es lo mismo. Los 'sprites' ('en 2-D') parecen redibujados para alta y no para HD, de todos modos. Quizás ganemos algo en VGA - 480p.
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Unread postby El Chaos » 30 Sep 2010 21:14

Looks like they haven't replaced nigh a single texture, it looks pretty bad on screenshots. Perhaps the constant, smooth scrolling will help reduce the clash between them and the higher resolution sprites?

Recap is right, it isn't the same without scanlines, they helped "masking" the low resolution textures somehow. Running this in 480p will make the sprites look quite good, but there's no easy solution for the textures beside replacing them with, at the very least, high-resolution Dreamcast-era ones.
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Unread postby El Chaos » 27 May 2011 22:13

Recap wrote:Image

Image

http://news.dengeki.com/elem/000/000/368/368689/


Por cómo lo cuentan, no parece que los modos SS y ARC vayan a rescatar los gráficos originales. Sí vuelven a hacer mención, por otro lado, a un modo con el "estilo de disparo de Ikaruga".

Recap wrote:Sitio oficial:

Image

http://www.xbox.com/ja-JP/Marketplace/S ... tsilvergun

Gráficos originales también confirmados. Habrá que ver de qué modo...

Las capturas muestran un área activa justo de 4 : 3, por lo que es de esperar que se incluya un modo a pantalla completa de los gráficos reconstruidos en este formato --con los marcadores reintegrados--, en todo caso. Y, si los gráficos se han reconstruido a 640 x 480 tal como parece, un buen CRT de 31 kHz y la conexión VGA bien pueden llegar a hacernos olvidar el original...

Recap wrote:Original graphics also confirmed. We'll have to wait and see how...

The captures show an active area of just 4:3, so hopefully they'll include a fullscreen mode with the graphics rebuilt in this format --with the heads-up display reincorporated--, in any case. And, if the graphics have been rebuilt at 640 × 480 as it seems, a good 31 kHz CRT and the VGA connection can very well make us forget about the original...
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