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[PC] [360] [PS3] [WII] Call of Duty: Black Ops

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[PC] [360] [PS3] [WII] Call of Duty: Black Ops

Unread postby icycalm » 05 Aug 2011 16:06

http://www.callofduty.com/blackops

Discussion continues from here: http://forum.insomnia.ac/viewtopic.php?p=15228#15228

J-Han's revised review: http://srsaboutgaming.wordpress.com/201 ... ps-review/

And my comments sent to him via email:

I wrote:Some questions on the Black Ops review:

>The graphics, certainly not due to technical limitations (with Max Payne having been released two years earlier) correctly avoided pseudo-realism

Why is avoiding pseudo-realism a good thing?

>the pseudo-realistic graphics of the modern titles suggest that we are supposed to care that we are killing people

Why do you say that? Max Payne had such graphics, but I don't see how that meant we were supposed to care about killing people.

>the player was pretty much castrated for playing a violent game.

Perhaps "castigated" is a better word here? Not exactly sure what you are saying.

>Treyarch didn’t go that far in Black Ops, but they still decided to sprinkle their game with cultural-historical suggestions that the PLAYER–not just the avatar in the context of the fictional story, but the player–is some kind of bad guy for playing a violent game–it’s this constant subtextual moralizing that pissed me off more than anything else.

I don't see how a videogame can make any kind of statement about the player, as opposed to his avatar, without breaking the fourth wall. Does Black Ops do that?

>If they’re going to go the pseudo-realism route

You used the term pseudo-realism before, but I am not sure what you mean by it. Perhaps photo-realism would be a better choice?

>And if they have millions upon millions to spend (and billions to make in revenue)

Seriously? These games make billions?

>and an atrocious and unfocused story (which shouldn’t even be there)

Why shouldn't the story be there? Without the story we are regressing to pre-Half-Life standards... I know that's why I can't get much fun out of those Duke Nukem games.

>Only the first five seconds of level one (take me literally) felt like I was entering into a black operation. And like its predecessor, I felt ashamed of myself for having played it. It made feel dirty, like I had partaken in some rotten and corrupted cultural ritual.

Some examples of those unrealistic/silly/puerile or whatever situations here would have helped. Without examples you are coming across to someone who hasn't played the game as moralizing.


Note that I haven't played the game, or know much about the series really, so the criticisms are structural -- i.e. they point to inadequate reasoning in the author's arguments, not to objections as to their contents...
Last edited by icycalm on 09 Aug 2011 14:15, edited 1 time in total.
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Unread postby ronan » 05 Aug 2011 16:38

I thought it was an exaggeration, but it seems that the CoD franchise has indeed made billions.

http://www.vg247.com/2011/02/09/activis ... n-players/

Such a boon in revenue and earnings can attributed to strong sales for Call of Duty: Black Ops, a game which sold over $1 billion in its first six weeks at retail.
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Unread postby jhan » 05 Aug 2011 18:08

I was going to email but I'll post here instead so others can see.

In response to what you said in the other thread, I actually was not a forum member so had no idea what kind of criticisms were being leveled against my reviews. I only knew that some kind of criticisms were being leveled because my reviews are still terrible, and I saw referral links from your forums in my site stats.

Anyway, the problems with that original review were pretty obvious as Worm pointed out. I was definitely writing like an artfag at the time. I had never actually played the artfag games when that review was written, because I thought they looked stupid, but I was aware of no alternative viewpoints (e.g. Insomnia). So, I did what anyone ignorant of the state of games journalism could have done, and simply started to imitate their style just so I had a place to start with my little game-reviewing experiment.

There might still be little threads of that style left in me which I'm trying to iron out for you. The objections you've leveled against my latest revision would certainly suggest that I still haven't completely eradicated it.

The stuff I said about the game being a guilt trip, being castrated (sorry, castigated) for playing a violent game, etc., were all the experience that I had playing the modern Call of Duty games. They may not apply to everybody. I can give definite examples but the review was already getting disproportionately long on the aesthetic side, so I was hoping readers would have at least been familiar with the "No Russian" level in Modern Warfare 2. By referencing the No Russian level and briefly mentioning the problems with it, I hoped to quickly and easily encompass the whole aesthetic problem with the modern series.

If you don't know what I'm talking about, here's a video of the beginning of that level: http://www.youtube.com/watch?v=8NMnnMRWJ-0

You may not be able to tell, but the player is FORCED not to run or even walk very quickly. You have to walk through the whole thing until you get outside. That's what I mean when I said this part was being drawn out -- you have to sit through it. The game gives you people to kill here and there (especially at the beginning of course), but by limiting your movement so severely, the game is basically trying to prevent you from really going crazy with the opportunity it gives you. There's all these people running away that I wanted to chase down and brutally slaughter. You can't do that. Fun is not allowed.*

So the experience from the player's side of this, at least in my opinion, is that this level is a severe indictment. It's not impossible that it was even inspired by the artfag movement in trying to convey some kind of meaning. That's the impression I got, certainly. It beat me over the head with the idea that it wants you to experience this level as non-fun, while you simultaneously witness an extraordinarily photo-realistic simulation of an airport slaughter. Naturally this kind of scenario could result in feelings of guilt -- and therefore non-fun -- hence why I said the game was moralizing.

But that's Modern Warfare 2, not Black Ops. Black Ops copies Modern Warfare 2's mannerisms but Treyarch has always lived in Infinity Ward's shadow; the examples of what makes Black Ops the way I'm describing it are much smaller -- such tiny little moments I think hardly anyone would remember them if they're not playing the game right now. I'd have to go through the game again to find them again.

So that's where my concerns about the photo-realistic aesthetic came in. The pseudo-realism has worked in the past for the series, such as in the original Modern Warfare. Artfags argued that the game was art because of the level where you're shooting people from an airplane, coupled with how incredibly realistic it looked compared with video footage from America's wars going on right now. They would argue that it's "saying something" about war -- that it has, you know, a "message." I wonder if Infinity Ward tried cashing in on the artfags with this kind of thinking when they made Modern Warfare 2.

There is more to this problem -- I could go on and on about how Deus Ex doesn't beat me over the head with any of these guilt trips even though my country's government is fictionally implicated in all manner of nefarious deeds, in contrast to Modern Warfare 2 and Black Ops where much less severe things are said about America's CIA, and yet they somehow manage to crucify me for being an American, all through their aesthetic choices. The modern Call of Duty games are, in a few words, the most pretentious shooters I've ever played.

But you know what: everything I just said may simply be not what you're looking for. I have no qualms about removing that material if you want to keep the review more concrete and less experiential. No doubt I will have to revise it again no matter what because it simply isn't clear what I'm saying, which has always been my biggest flaw in these reviews.

Also you mentioned in your email, "Why shouldn't the story be there? Without the story we are regressing to pre-Half-Life standards..." I was exaggerating when I said the story shouldn't be there. What I meant by those words was that the player shouldn't notice that the story is there, that the player should should simply regard the story as a given. Of course there is a story in Black Ops and a story in Half-Life, but Half-Life immerses you in its story effortlessly. Black Ops beats you with it harder than any previous game in the series.

* On that note, there was a problem in Bulletstorm that was kind of like this, but it was more on the mechanical side (I think). If I remember my review correctly I probably mentioned the points system. The whole implication of the points system is that you're only allowed to have rationed fun. You won't necessarily be rewarded for going crazy if the developers couldn't specifically anticipate those behaviors. So again, when you don't get the reward you're expecting, the points system psychologically causes you to feel like it's a reprimand in the same way that if a dog is rewarded for certain behaviors and not for others he will avoid the unrewarded behaviors. It is the complete opposite of the infinitely more fun tactically-open-ended approach of my go-to game for good ideas, Deus Ex. In my Bulletstorm revision I will use this more specific line of reasoning and comparison if you think it's good.
Last edited by jhan on 06 Aug 2011 01:41, edited 1 time in total.
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Unread postby Worm » 05 Aug 2011 18:18

The Call of Duty series is one of the clearest examples of FPS sequels that are incremental updates on previous games in the series. Everything after Call of Duty 2 has followed that game's formula very closely, so this is a case where it would really help to have reviews of earlier games to compare with, as well as an in-depth analysis of the initial formula (e.g. regenerating health, checkpoints, respawning enemies, AI teammates, scripted events, etc.). If he ever writes that article about FPS linearity in general, I'll be interested to read that as well.

As it stands, this review has improved to the point where I'd need to try the game myself before I could address his points specifically. One thing I'd like him to mention, though, is the level of challenge. I thought Modern Warfare 2 was significantly lacking in this area, and he did enjoy playing the earlier games on their hardest difficulties, but if he based this negative review on the normal difficulty setting then maybe he doesn't have much to say about it (and probably doesn't care to investigate further).

Oh, and the mention of Deus Ex seems to be thrown in there just for the sake of name-dropping. Is that really the most relevant point of reference for how to make a game like this better?
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Unread postby jhan » 05 Aug 2011 18:52

Hmm, to review many of the previous games separately would be a major undertaking. Not something I can do at the moment since I'm going out of town tomorrow.

My intention was eventually to do a big review of the entire franchise so that I could just go through all the major changes in each one and skip all the shenanigans involved in reviewing all of them separately, since they're all, as you said, so incremental.

Black Ops has almost zero difference from its immediate predecessor, though, in terms of its most basic mechanics. Wow, we get to lean now which MW2 dropped (consolization), as if Medal of Honor hadn't already shat on the useless "leaning" parade with a mechanic that was actually useful like every hour or so (lean-and-peek, but only in singleplayer). Black Ops is a Treyarch production and they're not going to take chances except in unimportant areas where they can afford to, like the wager matches in multiplayer.

I do not play Call of Duty on normal mode ever, unless just to get a quick idea of it. I play all first-person shooters on the highest difficulty, keeping track of the time it took me, and when I write how long the game took on normal mode I adjust my play-time downward and also go hunting for what other players have said about their play-times just so I know I'm not crazy.

My general experience has been that the Call of Duty games are getting easier, but not always in a straight line downward. Modern Warfare 2 on veteran seemed harder relative to its successor and predecessor in my experience playing them. Black Ops is very easy with only a couple brief trouble spots.

That being said, Crysis was also way too easy apart from a couple perplexing what-now? moments with the aliens, yet it's a significantly better game regardless.

Yeah you're right, I don't need to mention Deus Ex so I'll remove that in my next revision. I'm just in a Deus Ex mood for obvious reasons.
Last edited by jhan on 06 Aug 2011 01:35, edited 1 time in total.
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Unread postby jhan » 05 Aug 2011 20:28

And after some more thought -- and reading through your materials about what kind of content belongs in an Insomnia review -- I think it will make sense to leave out the stuff about Modern Warfare 2 apart from making concrete comparisons between it and Black Ops. If I'm going to go into that much depth about a level in Modern Warfare 2, then it hardly belongs in a Black Ops review, especially if there's a chance MW2 itself will be reviewed in the future. When I get back home I will make these and other relevant changes for a minor third revision.

However even with another revision I'm not sure you will want to publish it yet because, as Worm says, all of this will make more sense when all the important games in the series have been reviewed. So we may want to make this more of a long-term project -- certainly worth the effort since Black Ops was the biggest-selling entertainment product of 2010 -- but just tell me what you think.

As for the other reviews I may need a bit more time since the amount of effort involved in writing a half-decent review for Insomnia is a lot more time-consuming than I had hoped. (I also need to continue scouring these forums for any helpful advice in making the review more appropriate for your website.) I will, however, still have Internet access when I go out of town tomorrow and will be able to continue working on the reviews from there.
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Unread postby icycalm » 06 Aug 2011 00:23

Yeah, take some time. I want to say a bunch of things, but I am in the middle of something at the moment and won't be able to do so for a little while.
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Unread postby jhan » 09 Aug 2011 08:24

I allowed myself to write a review that wasn't rushed (as every review I've ever written has been), and that review has been posted in the reviews section. It should be pretty complete as is, and I did this because I just wanted to get it done, but I'd still be willing to review the whole franchise at a later date if that interests you. If NOT interested in earlier games in the franchise, please tell me because I don't want to waste my time with re-installing, etc.

If you do decide to post that review, I want to take some screenshots for you, but I can't until after the 13th due to not having access to my home computer until then.

Edit: By the way, I see you marked this topic [DS], but I didn't mark my review topic as such because the DS version is, if I remember correctly, a third-person side-scrolling shooter.
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Unread postby icycalm » 09 Aug 2011 14:24

Read the first couple of paragraphs, and it looks good. (Though you seem to be under the impression that regenerating health was something pioneered by CoD -- it wasn't, it was Halo, dude.)

Removed DS from the title of this thread, and fixed your tags (which should have spaces between them, and the WII is written in all-caps, like the rest of them).

I'll read it carefully later. As for this:

jhan wrote:I'd still be willing to review the whole franchise at a later date if that interests you. If NOT interested in earlier games in the franchise, please tell me because I don't want to waste my time with re-installing, etc.


read this:

http://forum.insomnia.ac/viewtopic.php?p=15192#15192

If you are going to be thinking like this you are going to make me VERY suspicious of your contributions.

Having said all that, I really doubt whether you (or Worm, or anyone else for that matter) can do justice to the original Call of Duty -- which has to be compared to Far Cry, and then both of them to Halo and Medal of Honor, in order to arrive at some conclusion worth a shit -- and it doesn't look like any of you guys are deeply familiar with those games...

So, the way things look to me, once I've covered the original CoD, and set the general parameters under which the series should be evaluated (and of course assuming that you, Worm, and/or anyone else interested in this agrees with me), people can begin contributing reviews of its sequels if they feel like it.
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Unread postby icycalm » 09 Aug 2011 14:41

You do realize how terrible it sounds, right?

"I CAN'T BE BOTHERED TO REINSTALL THESE GODDAMN GAMES, BUT IF YOU REEEALLY WANT ME TO, PERHAPS I'LL DO IT AND REVIEW THEM FOR YOU."

How could the opinion of anyone who thinks like that be worth anything?
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Unread postby icycalm » 09 Aug 2011 15:17

The following comment, meanwhile (which as I mention in my reply is deeply insulting to me):

jhan wrote:But you know what: everything I just said may simply be not what you're looking for. I have no qualms about removing that material if you want to keep the review more concrete and less experiential.


has just been addressed here:

http://forum.insomnia.ac/viewtopic.php?p=15250#15250
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Unread postby jhan » 09 Aug 2011 16:34

Re: regenerating health, the purpose of that section was to say that other shooters and the Call of Duty sequels were using the same features used in Call of Duty 2, not to go off on a tangent by tracing the lineage of games that utilize regenerating health. I see how it would sound that way due to the suggestive phrasing, but it would be futile to trace such a lineage in the context of a Black Ops review since a simple Internet search indicates that apparently Halo was not the first to use regenerating health--although certainly the first to popularize the concept via its regenerating shields--and therefore I don't disagree that it was the first to "pioneer" it as you say. However, other shooters didn't start incorporating that mechanic on a large scale (indicative of imitation) until several years later. By now, of course, one almost expects it, and I was under the impression that that's due to Call of Duty's popularity rather than to Halo's. I could easily be wrong about that.

Re: my comment about reinstalling, etc., as mentioned previously I already intended to eventually do a review of the whole franchise just for myself. That would be a very, very long way off though, if I have no other reason to do it sooner. So the purpose of my comment was not to submit my will to yours, but to find out your intentions for your own site so that I can plan accordingly.

I'll address the last point in the applicable thread.
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Unread postby icycalm » 09 Aug 2011 20:43

Blah blah blah, "I am too dishonest to acknowledge that I made that comment about regeneration without knowing what the hell I was talking about, so I am going to make up a lot of shit and post it here and hope that everyone forgets my gaffe".

Grow the fuck up you little wiener!

Same goes with all the rest of your backpedalling. I've fucking had it with you. At this point I wouldn't publish a review of yours if you fucking paid me to.
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