Moderator: JC Denton
by icycalm » 08 Feb 2012 19:57
by icycalm » 11 Oct 2012 00:42
I wrote:You have to understand that "depth", by itself, is not an argument in favor of a game. The sewer under my apartment complex is deep too, but I would rather spend my time lounging in a sunny pool than wading into shit. Depth in such cases is in fact an argument against the game, since, given a choice between wading in a shallow or a deep pool of shit, I'd take the shallow one any time, in which at least I'd have a chance of keeping my head above the waterline. It's the same thing with difficulty in crappy games -- there's nothing more annoying and frustrating than a crappy game that has the temerity to pose an actual challenge.
