default header

Games

[PC] [AMIGA] [ST] [VAR] Ultima VI: The False Prophet

Moderator: JC Denton

[PC] [AMIGA] [ST] [VAR] Ultima VI: The False Prophet

Unread postby icycalm » 05 Feb 2013 16:49

I played a little bit of this back in the day, but then 7 came out and I put all my time in that. After 7's disappointment I've always thought about going back to 6 and seeing if it's better, but never got around to it. Now maybe I just might:

http://www.rockpapershotgun.com/2013/02 ... oject-1-1/

Adam Smith wrote:The British Files: Ultima 6 Project 1.1

ultima6.jpg
ultima6.jpg (63.31 KiB) Viewed 5069 times


One has to travel far back through the archives of RPS to discover the last mention of The Ultima 6 Project, a remake and embellishment of the original game that uses the Dungeon Siege engine. A Mr Gillen was the last to write of the game, his cockles toasting in the glow caused by such a large mod project reaching the 1.0 milestone. Now, two and a half years later, the project has reached 1.1, with quest improvements, bug fixes, improved mapping and additions to the dungeon system. Those last changes are important because some of the dungeons are gargantuan and you’ll need all the help you can get.

It’s unfair to call this project a remake because it adds a huge amount to the original game, including NPCs, plotlines and dungeons. If you have a copy of Dungeon Siege handy and are in the mood for an RPG, this is the perfect gift. A gift to yourself. You deserve it, don’t you? After all, it’s Monday, you’ve worked hard today and why shouldn’t you indulge in a little fantasy roleplay?

This 1.1 release is intended to be the final version of the project. You can download it right now.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Return to Games