Oils wrote:Listen, the main thing I wanted to say is that I implore you to check out the multiplayer of the Lost Planet series. I'm wondering if you'll find it to be as underrated as I do. I can't go back to other TPSes like Gears of War because the system of animation penalties and invulnerability frames doesn't reward skillful timing like LP. There are other huge differences in this game as well, like how the data post system, which grants continuous radar detection within a generous radius, basically makes camping infeasible.
I think all of these reasons are why it is so unpopular; the skill disparity is too large. Good players will repeatedly destroy bad ones. The bad ones will never catch a lucky break like what is possible in CoD or Gears by camping. The only way for them to succeed is to know their place, and position themselves accordingly within the team. Cacophanus, over at Mechadamashii, has written what is currently the best review on the internet of an LP game. I was always curious if you would either 1-up him, or find the review worthy of your site (provided it was scaled to the 5-point system). I personally think it could have been improved by addressing more details about the competitive MP, and explaining why it got an 8 instead of a 9 or 10. A lot of the LP community believes the weapon balance is disgusting in LP2. Maybe you found many more severe problems than that.
He is an idiot who just got his account deactivated, so I'd take anything he had to say with extreme caution. But I'll say this much for now: what the fuck is "weapon balance" supposed to mean? That all the guns aren't "equal"? Well they aren't equal in real life either, assholes. I recall reading an interview with a WWII-themed game's designer recently (can't remember the name of the game, but I think it was a game posted in the News forum), where he was saying that the sequel to their game they were making would have better balanced nations, units, etc. for multiplayer, but that they couldn't make it perfectly balanced because these nations, units, etc. were not balanced in real life either. Some of them simply sucked, and the integrity of the setting would have been obviously compromised if they had fucked too much with that.
