http://lasergun.wordpress.com/2009/02/18/contra_4/
The last and most dull addition is a grappling hook feature used to fire straight up onto rails above you.
Why is it dull? This feature, by itself, sounds exciting. You never give any reasons why you found it dull.
Fast forward to 2 days later; where I find myself sick of the game, oh I’ve completed it and done 2/3s of the challenges.
What does "completed" here mean?
It is as if Contra: Shattered Soldier and Neo Contra didn’t happen.
Neo Contra belongs to an entire different sub-genre. It is therefore natural for the developers of Contra 4 to act as if Neo Contra never happened. I think that sentence would make more sense if it was rewritten as:
It is as if The Hard Corps and Shin Contra (and perhaps also Contra Spirits?) didn’t happen.
My main problem with the review is that there's just a tad bit too much waffling, and not enough analysis of the mechanics. I would like to post this review on the frontpage, or at least another review that would dissect the game's mechanics more expertly. So the thing is, do you think you can take into consideration all the comments posted in this thread, as well as Ed's comment on your site, and rewrite the review to be more analytic and comprehensive with the mechanics?
If not, perhaps someone else could help us? I would be doing it myself if I had a DS right now, but it's in another country and I am not going to buy a second one.
Still, I would like to have a review of this game on the site, so if LaserGun or any other(s) would like to help out in this, let me know in this thread.
