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[N64] [360] Perfect Dark

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[N64] [360] Perfect Dark

Unread postby icycalm » 28 Jan 2013 15:22

We tried playing the 360 port/remake co-op online with recoil the other day and the lag was so bad it was completely unplayable. We've probably played close to 100 hours of action games online so far together, so it can't possibly be our connections. So let me know if anyone else has tried this and experienced similar issues. There's also an 11-page thread on NeoGAF on the game which I can't be bothered to go through, so if anyone can do that and let us know that would be great:

http://www.neogaf.com/forum/showthread.php?t=389147
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Unread postby movie » 28 Jan 2013 23:05

http://www.neogaf.com/forum/showthread. ... st20319557

SMZC wrote:-Lag in co-op and counter-op. At first I tried playing with some random guy, and I thought that the issue would be corrected by playing with a friend from my country, but the unsuffarable lag is still there. It literally makes the game unplayable. Every one of your moves is affected by lag. I hope this gets patched because I was really looking forward to playing co-op and counter-op, but I refuse to play it like this. I don't even understand why the game has this problem, because lag is a non-issue on multiplayer.
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Unread postby Qpo » 04 Nov 2013 11:10

I've had a lot of fun on the N64 with the challenge levels of this game. They are well-designed scenarios vs. bots on the multiplayer maps, co-op for up to four players.

One of the better was #16 (might've been #17), which was King of the Hill against a bunch of aliens which would shoot the shit out of you with tranquilizer guns. The only way to counter it was to scream for help since you couldn't see shit once they got you, and when the tranquilizer was the only weapon they had they'd just keep shooting you with it, dancing around you in a ritual-esque fashion without finishing you off. We were stuck on that one for over a week of playing every day, lol.
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